@@ -83,30 +83,30 @@ static int nanosleepDOS(const struct timespec *rqtp, struct timespec *rmtp)
8383 *
8484 * Sleeps for a specified amount of milliseconds (@msec).
8585 **/
86- static INLINE void retro_sleep (unsigned msec )
87- {
8886#if defined(__CELLOS_LV2__ ) && !defined(__PSL1GHT__ )
89- sys_timer_usleep (1000 * msec );
87+ #define retro_sleep ( msec ) ( sys_timer_usleep(1000 * ( msec)))
9088#elif defined(PSP ) || defined(VITA )
91- sceKernelDelayThread (1000 * msec );
89+ #define retro_sleep ( msec ) ( sceKernelDelayThread(1000 * ( msec)))
9290#elif defined(_3DS )
93- svcSleepThread (1000000 * (s64 )msec );
91+ #define retro_sleep ( msec ) ( svcSleepThread(1000000 * (s64)( msec)))
9492#elif defined(__WINRT__ ) || defined(WINAPI_FAMILY ) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
95- SleepEx (msec , FALSE);
93+ #define retro_sleep ( msec ) ( SleepEx(( msec) , FALSE))
9694#elif defined(_WIN32 )
97- Sleep (msec );
95+ #define retro_sleep ( msec ) ( Sleep(( msec)))
9896#elif defined(XENON )
99- udelay (1000 * msec );
97+ #define retro_sleep ( msec ) ( udelay(1000 * ( msec)))
10098#elif defined(GEKKO ) || defined(__PSL1GHT__ ) || defined(__QNX__ )
101- usleep (1000 * msec );
99+ #define retro_sleep ( msec ) ( usleep(1000 * ( msec)))
102100#elif defined(WIIU )
103- OSSleepTicks (ms_to_ticks (msec ));
101+ #define retro_sleep ( msec ) ( OSSleepTicks(ms_to_ticks(( msec))))
104102#else
103+ static INLINE void retro_sleep (unsigned msec )
104+ {
105105 struct timespec tv = {0 };
106- tv .tv_sec = msec / 1000 ;
107- tv .tv_nsec = (msec % 1000 ) * 1000000 ;
106+ tv .tv_sec = msec / 1000 ;
107+ tv .tv_nsec = (msec % 1000 ) * 1000000 ;
108108 nanosleep (& tv , NULL );
109- #endif
110109}
110+ #endif
111111
112112#endif
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