Commit f1da646
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HDR: Fix WIDE gamut mode with direct P3-to-2020 colour matrix (#18682)
Replace the incorrect two-step conversion (709->2020 then 2020->P3)
in the WIDE gamut mode with a single direct kP3to2020 matrix that
correctly converts DCI-P3 colour primaries into Rec.2020.
Add the kP3to2020 colour rotation matrix to HLSL (hdr_sm5.hlsl.h),
GLSL (hdr_common.glsl), and the Vulkan fragment shader (hdr.frag).
Rebuild SPIR-V shader binaries.1 parent 86d25ec commit f1da646
5 files changed
Lines changed: 882 additions & 851 deletions
File tree
- gfx/drivers
- d3d_shaders
- vulkan_shaders
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