@@ -138,34 +138,35 @@ enum video_driver_state_flags
138138 VIDEO_FLAG_DEFERRED_VIDEO_CTX_DRIVER_SET_FLAGS = (1 << 0 ),
139139 VIDEO_FLAG_WINDOW_TITLE_UPDATE = (1 << 1 ),
140140 VIDEO_FLAG_WIDGETS_PAUSED = (1 << 2 ),
141- VIDEO_FLAG_WIDGETS_FAST_FORWARD = (1 << 3 ),
142- VIDEO_FLAG_WIDGETS_REWINDING = (1 << 4 ),
143- VIDEO_FLAG_STARTED_FULLSCREEN = (1 << 5 ),
141+ VIDEO_FLAG_WIDGETS_FASTMOTION = (1 << 3 ),
142+ VIDEO_FLAG_WIDGETS_SLOWMOTION = (1 << 4 ),
143+ VIDEO_FLAG_WIDGETS_REWINDING = (1 << 5 ),
144+ VIDEO_FLAG_STARTED_FULLSCREEN = (1 << 6 ),
144145 /* Graphics driver requires RGBA byte order data (ABGR on little-endian)
145146 * for 32-bit.
146147 * This takes effect for overlay and shader cores that wants to load
147148 * data into graphics driver. Kinda hackish to place it here, it is only
148149 * used for GLES.
149150 * TODO: Refactor this better. */
150- VIDEO_FLAG_USE_RGBA = (1 << 6 ),
151+ VIDEO_FLAG_USE_RGBA = (1 << 7 ),
151152 /* Graphics driver supports HDR displays
152153 * Currently only D3D11/D3D12/Vulkan supports HDR displays
153154 * on Windows and whether we've enabled it */
154- VIDEO_FLAG_HDR_SUPPORT = (1 << 7 ),
155+ VIDEO_FLAG_HDR_SUPPORT = (1 << 8 ),
155156 /* If set during context deinit, the driver should keep
156157 * graphics context alive to avoid having to reset all
157158 * context state. */
158- VIDEO_FLAG_CACHE_CONTEXT = (1 << 8 ),
159+ VIDEO_FLAG_CACHE_CONTEXT = (1 << 9 ),
159160 /* Set to true by driver if context caching succeeded. */
160- VIDEO_FLAG_CACHE_CONTEXT_ACK = (1 << 9 ),
161- VIDEO_FLAG_ACTIVE = (1 << 10 ),
162- VIDEO_FLAG_STATE_OUT_RGB32 = (1 << 11 ),
163- VIDEO_FLAG_CRT_SWITCHING_ACTIVE = (1 << 12 ),
164- VIDEO_FLAG_FORCE_FULLSCREEN = (1 << 13 ),
165- VIDEO_FLAG_IS_SWITCHING_DISPLAY_MODE = (1 << 14 ),
166- VIDEO_FLAG_SHADER_PRESETS_NEED_RELOAD = (1 << 15 ),
167- VIDEO_FLAG_CLI_SHADER_DISABLE = (1 << 16 ),
168- VIDEO_FLAG_RUNAHEAD_IS_ACTIVE = (1 << 17 )
161+ VIDEO_FLAG_CACHE_CONTEXT_ACK = (1 << 10 ),
162+ VIDEO_FLAG_ACTIVE = (1 << 11 ),
163+ VIDEO_FLAG_STATE_OUT_RGB32 = (1 << 12 ),
164+ VIDEO_FLAG_CRT_SWITCHING_ACTIVE = (1 << 13 ),
165+ VIDEO_FLAG_FORCE_FULLSCREEN = (1 << 14 ),
166+ VIDEO_FLAG_IS_SWITCHING_DISPLAY_MODE = (1 << 15 ),
167+ VIDEO_FLAG_SHADER_PRESETS_NEED_RELOAD = (1 << 16 ),
168+ VIDEO_FLAG_CLI_SHADER_DISABLE = (1 << 17 ),
169+ VIDEO_FLAG_RUNAHEAD_IS_ACTIVE = (1 << 18 )
169170};
170171
171172struct LinkInfo
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