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Copy file name to clipboardExpand all lines: intl/msg_hash_us.h
+40-40Lines changed: 40 additions & 40 deletions
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@@ -1852,10 +1852,6 @@ MSG_HASH(
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MENU_ENUM_LABEL_HELP_VIDEO_SHADER_SUBFRAMES,
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"Inserts extra shader frame(s) inbetween frames for any possible shader effects that are designed to run faster than content rate. Only use option designated for your current display refresh rate. Not for use at refresh rates that are non-multiples of 60Hz such as 144Hz, 165Hz, etc. Do not combine with Swap Interval > 1, BFI, Frame Delay, or Sync to Exact Content Framerate. Leaving system VRR on is ok, just not that setting."
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)
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MSG_HASH(
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MENU_ENUM_LABEL_VALUE_VIDEO_GPU_SCREENSHOT,
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"GPU Screenshot"
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)
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MSG_HASH(
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MENU_ENUM_LABEL_VALUE_VIDEO_SCAN_SUBFRAMES,
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"Rolling scanline simulation"
@@ -1868,10 +1864,6 @@ MSG_HASH(
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MENU_ENUM_LABEL_HELP_VIDEO_SCAN_SUBFRAMES,
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"Simulates a basic rolling scanline over multiple sub-frames by dividing the screen up vertically and rendering each part of the screen according to how many sub-frames there are from the top of the screen down."
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)
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MSG_HASH(
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MENU_ENUM_SUBLABEL_VIDEO_GPU_SCREENSHOT,
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"Screenshots capture GPU shaded material if available."
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)
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MSG_HASH(
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MENU_ENUM_LABEL_VALUE_VIDEO_SMOOTH,
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"Bilinear Filtering"
@@ -4637,47 +4629,47 @@ MSG_HASH(
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MSG_HASH(
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MENU_ENUM_LABEL_VALUE_SORT_SAVEFILES_ENABLE,
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"Sort Saves into Folders by Core Name"
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"Save File: Sort into Folders by Core Name"
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)
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MSG_HASH(
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MENU_ENUM_SUBLABEL_SORT_SAVEFILES_ENABLE,
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"Sort save files into folders named after the core used."
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)
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MSG_HASH(
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MENU_ENUM_LABEL_VALUE_SORT_SAVESTATES_ENABLE,
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"Sort Save States into Folders by Core Name"
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"Save State: Sort into Folders by Core Name"
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)
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MSG_HASH(
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MENU_ENUM_SUBLABEL_SORT_SAVESTATES_ENABLE,
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"Sort save states in folders named after the core used."
"Whether to deserialize checkpoints stored in replays during regular playback. Should be set to true for most cores, but some may exhibit janky behavior when deserializing content."
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)
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MSG_HASH(
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MENU_ENUM_LABEL_VALUE_SAVESTATE_AUTO_INDEX,
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"Increment Save State Index Automatically"
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"Save State: Increment Index Automatically"
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)
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MSG_HASH(
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MENU_ENUM_SUBLABEL_SAVESTATE_AUTO_INDEX,
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"Before making a save state, the save state index is automatically increased. When loading content, the index will be set to the highest existing index."
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)
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MSG_HASH(
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MENU_ENUM_LABEL_VALUE_REPLAY_AUTO_INDEX,
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"Increment Replay Index Automatically"
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"Replay: Increment Index Automatically"
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)
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MSG_HASH(
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MENU_ENUM_SUBLABEL_REPLAY_AUTO_INDEX,
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"Before making a replay, the replay index is automatically increased. When loading content, the index will be set to the highest existing index."
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)
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MSG_HASH(
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MENU_ENUM_LABEL_VALUE_SAVESTATE_MAX_KEEP,
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"Maximum Auto-Increment Save States to Keep"
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"Save State: Maximum Auto-Increment to Keep"
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)
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MSG_HASH(
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MENU_ENUM_SUBLABEL_SAVESTATE_MAX_KEEP,
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"Limit the number of save states that will be created when 'Increment Save State Index Automatically' is enabled. If limit is exceeded when saving a new state, the existing state with the lowest index will be deleted. A value of '0' means unlimited states will be recorded."
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"Limit the number of save states that will be created when 'Increment Index Automatically' is enabled. If limit is exceeded when saving a new state, the existing state with the lowest index will be deleted. A value of '0' means unlimited states will be recorded."
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)
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MSG_HASH(
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MENU_ENUM_LABEL_VALUE_REPLAY_MAX_KEEP,
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"Maximum Auto-Increment Replays to Keep"
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"Replay: Maximum Auto-Increment to Keep"
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)
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MSG_HASH(
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MENU_ENUM_SUBLABEL_REPLAY_MAX_KEEP,
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"Limit the number of replays that will be created when 'Increment Replay Index Automatically' is enabled. If limit is exceeded when recording a new replay, the existing replay with the lowest index will be deleted. A value of '0' means unlimited replays will be recorded."
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"Limit the number of replays that will be created when 'Increment Index Automatically' is enabled. If limit is exceeded when recording a new replay, the existing replay with the lowest index will be deleted. A value of '0' means unlimited replays will be recorded."
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)
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MSG_HASH(
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MENU_ENUM_LABEL_VALUE_SAVESTATE_AUTO_SAVE,
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"Auto Save State"
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"Save State: Auto Save"
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)
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MSG_HASH(
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MENU_ENUM_SUBLABEL_SAVESTATE_AUTO_SAVE,
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"Automatically make a save state when content is closed. This save state is loaded on startup if 'Auto Load State' is enabled."
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"Automatically make a save state when content is closed. This save state is loaded on startup if 'Auto Load' is enabled."
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)
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MSG_HASH(
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MENU_ENUM_LABEL_VALUE_SAVESTATE_AUTO_LOAD,
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"Auto Load State"
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"Save State: Auto Load"
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)
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MSG_HASH(
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MENU_ENUM_SUBLABEL_SAVESTATE_AUTO_LOAD,
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"Automatically load the auto save state on startup."
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)
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MSG_HASH(
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MENU_ENUM_LABEL_VALUE_SAVESTATE_THUMBNAIL_ENABLE,
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"Save State Thumbnails"
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"Save State: Thumbnails"
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)
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MSG_HASH(
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MENU_ENUM_SUBLABEL_SAVESTATE_THUMBNAIL_ENABLE,
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"Show thumbnails of save states in the menu."
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"Show thumbnails of save states."
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)
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MSG_HASH(
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MENU_ENUM_LABEL_VALUE_SAVE_FILE_COMPRESSION,
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"SaveRAM Compression"
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"Save File: Compression"
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)
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MSG_HASH(
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MENU_ENUM_SUBLABEL_SAVE_FILE_COMPRESSION,
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"Write non-volatile SaveRAM files in an archived format. Dramatically reduces file size at the expense of (negligibly) increased saving/loading times.\nOnly applies to cores that enable saving via the standard libretro SaveRAM interface."
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)
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MSG_HASH(
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MENU_ENUM_LABEL_VALUE_SAVESTATE_FILE_COMPRESSION,
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"Save State Compression"
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"Save State: Compression"
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)
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MSG_HASH(
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MENU_ENUM_SUBLABEL_SAVESTATE_FILE_COMPRESSION,
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"Write save state files in an archived format. Dramatically reduces file size at the expense of increased saving/loading times."
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