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D3D12: Fix HDR rendering pipeline, resource states, and overlay support #5398

D3D12: Fix HDR rendering pipeline, resource states, and overlay support

D3D12: Fix HDR rendering pipeline, resource states, and overlay support #5398

Triggered via pull request February 5, 2026 10:08
Status Success
Total duration 11m 7s
Artifacts 6

MSVC.yml

on: pull_request
Matrix: msvc
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Name Size Digest
retroarch-2019-Debug-x64-9c52a292
6.74 MB
sha256:3286a4d212d7e1bef91a198148e42f7a790269d88ce1c10e6f54a184dced7e76
retroarch-2019-Release-x64-9c52a292
4.51 MB
sha256:416c9a07e25136b239c1bf35cf1998fdf5c2e08e7fd944483aaafddda9b45e65
retroarch-2022-Debug-x64-9c52a292
6.74 MB
sha256:0a51338c03a9704f47665bc8af81253a6b71d7cddc11662b7203893abd32c820
retroarch-2022-Release-x64-9c52a292
4.51 MB
sha256:e375a98f6b1077a9cd6d394c952f5e2ee3f0404a25e8b05f9b733f8c335c3bcc
retroarch-UWP-Release-x64-9c52a292
31.6 MB
sha256:7b0261d5d19c547c09647b218937c60ed11037c371dffa3339a60d8e3916b118
retroarch-UWP-ReleaseAngle-x64-9c52a292
27 MB
sha256:ecea2c297cba90c9f15625b1ef4e1a53544dfd11baea2d5171dc72b91b2fc9b6