Vulkan: Fix HDR pipeline init to revert back to sdr_render_pass #7664
Workflow file for this run
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| name: CI GameCube | |
| on: | |
| push: | |
| pull_request: | |
| repository_dispatch: | |
| types: [run_build] | |
| permissions: | |
| contents: read | |
| env: | |
| ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION: true | |
| jobs: | |
| build: | |
| runs-on: ubuntu-latest | |
| container: | |
| image: git.libretro.com:5050/libretro-infrastructure/libretro-build-devkitpro:latest | |
| options: --user root | |
| steps: | |
| - uses: taiki-e/checkout-action@v1 | |
| - name: Compile RA | |
| run: | | |
| make -f Makefile.ngc -j$(getconf _NPROCESSORS_ONLN) clean | |
| make -f Makefile.ngc -j$(getconf _NPROCESSORS_ONLN) EXTERNAL_LIBOGC=1 GX_PTHREAD_LEGACY=0 HAVE_STATIC_DUMMY=1 info all | |
| - name: Get short SHA | |
| id: slug | |
| run: echo "::set-output name=sha8::$(echo ${GITHUB_SHA} | cut -c1-8)" | |