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Add activity state detection to prevent parameter conflicts when resuming from home screen after external game launch #1527

Add activity state detection to prevent parameter conflicts when resuming from home screen after external game launch

Add activity state detection to prevent parameter conflicts when resuming from home screen after external game launch #1527

Workflow file for this run

name: CI Windows (MSYS2)
on:
push:
pull_request:
repository_dispatch:
types: [run_build]
permissions:
contents: read
jobs:
msys2-build-test:
strategy:
fail-fast: false
matrix:
sys: [MINGW64, UCRT64,CLANG64]
runs-on: windows-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Set up MSYS2
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.sys }}
update: true
install: base-devel git
pacboy: >-
gettext:p
gobject-introspection:p
graphite2:p
p11-kit:p
qt6:p
qt6-3d:p
qt6-charts:p
qt6-datavis3d:p
qt6-imageformats:p
qt6-location:p
qt6-lottie:p
qt6-networkauth:p
qt6-quick3dphysics:p
qt6-quicktimeline:p
qt6-remoteobjects:p
qt6-scxml:p
qt6-sensors:p
qt6-serialbus:p
qt6-speech:p
qt6-tools:p
qt6-translations:p
qt6-virtualkeyboard:p
qt6-webchannel:p
qt6-websockets:p
x264:p
cc:p
- name: Configure and build RetroArch
shell: msys2 {0}
run: |
echo "Building RetroArch in ${{ matrix.sys }} environment"
./configure
make -j$(nproc) info all
- name: Collect DLLs and binaries
shell: msys2 {0}
run: |
echo "Collecting DLLs and binaries"
mkdir -p dist
cp retroarch.exe dist/
ldd retroarch.exe|grep $MINGW_PREFIX |awk '{print $3}'|xargs -I {} cp {} dist/
- name: Archive build artifacts
if: success()
uses: actions/upload-artifact@v4
with:
name: retroarch-${{ matrix.sys }}
path: dist/