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texture.calculate.lod.compute.linear.khr.hlsl
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23 lines (19 loc) · 1.03 KB
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// RUN: %dxc -T cs_6_6 -E main -fspv-extension=SPV_KHR_compute_shader_derivatives -fcgl %s -spirv 2>&1 | FileCheck %s --check-prefix=CHECK
// RUN: %dxc -T cs_6_6 -E main -fspv-extension=SPV_KHR_compute_shader_derivatives %s -spirv 2>&1 | FileCheck %s --check-prefix=CHECK
// CHECK: OpCapability ComputeDerivativeGroupLinearKHR
// CHECK: OpExtension "SPV_KHR_compute_shader_derivatives"
// CHECK: OpExecutionMode %main DerivativeGroupLinearKHR
SamplerState ss : register(s2);
SamplerComparisonState scs;
RWStructuredBuffer<uint> o;
Texture1D <float> t1;
[numthreads(16,1,1)]
void main(uint3 id : SV_GroupThreadID)
{
//CHECK: [[t1:%[0-9]+]] = OpLoad %type_1d_image %t1
//CHECK-NEXT: [[ss1:%[0-9]+]] = OpLoad %type_sampler %ss
//CHECK-NEXT: [[si1:%[0-9]+]] = OpSampledImage %type_sampled_image [[t1]] [[ss1]]
//CHECK-NEXT: [[query1:%[0-9]+]] = OpImageQueryLod %v2float [[si1]] %float_0_5
//CHECK-NEXT: {{%[0-9]+}} = OpCompositeExtract %float [[query1]] 0
o[0] = t1.CalculateLevelOfDetail(ss, 0.5);
}