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this is already the default, just use it
1 parent 9a3bba6 commit eee121b

3 files changed

Lines changed: 5 additions & 17 deletions

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examples/features/src/mipmap/mod.rs

Lines changed: 1 addition & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -98,10 +98,7 @@ impl Example {
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compilation_options: Default::default(),
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targets: &[Some(TEXTURE_FORMAT.into())],
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}),
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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..Default::default()
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},
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primitive: wgpu::PrimitiveState::default(),
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depth_stencil: None,
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multisample: wgpu::MultisampleState::default(),
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multiview_mask: None,

examples/features/src/msaa_line/mod.rs

Lines changed: 2 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -158,11 +158,8 @@ impl crate::framework::Example for Example {
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let shader = device.create_shader_module(wgpu::include_wgsl!("shader.wgsl"));
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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bind_group_layouts: &[],
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immediate_size: 0,
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});
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let pipeline_layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor::default());
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let multisampled_framebuffer =
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Example::create_multisampled_framebuffer(device, config, sample_count);

examples/features/src/multiple_render_targets/mod.rs

Lines changed: 2 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -102,7 +102,7 @@ impl MultiTargetRenderer {
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
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ty: wgpu::BindingType::Sampler(Default::default()),
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count: None,
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},
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],
@@ -119,9 +119,6 @@ impl MultiTargetRenderer {
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address_mode_u: wgpu::AddressMode::Repeat,
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address_mode_v: wgpu::AddressMode::Repeat,
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address_mode_w: wgpu::AddressMode::Repeat,
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mag_filter: wgpu::FilterMode::Nearest,
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min_filter: wgpu::FilterMode::Nearest,
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mipmap_filter: wgpu::MipmapFilterMode::Nearest,
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..Default::default()
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});
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@@ -222,7 +219,7 @@ impl TargetRenderer {
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
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ty: wgpu::BindingType::Sampler(Default::default()),
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count: None,
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},
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],
@@ -239,9 +236,6 @@ impl TargetRenderer {
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address_mode_u: wgpu::AddressMode::Repeat,
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address_mode_v: wgpu::AddressMode::Repeat,
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address_mode_w: wgpu::AddressMode::Repeat,
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mag_filter: wgpu::FilterMode::Nearest,
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min_filter: wgpu::FilterMode::Nearest,
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mipmap_filter: wgpu::MipmapFilterMode::Nearest,
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..Default::default()
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});
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