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WIP: maybe necessary clip_distance testing for max_inter_stage_shader_variables?
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cts_runner/test.lst

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@@ -179,6 +179,7 @@ webgpu:shader,execution,flow_control,return:*
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// Many other vertex_buffer_access subtests also passing, but there are too many to enumerate.
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// Fails on Metal in CI only, not when running locally.
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fails-if(metal) webgpu:shader,execution,robust_access_vertex:vertex_buffer_access:indexed=true;indirect=false;drawCallTestParameter="baseVertex";type="float32x4";additionalBuffers=4;partialLastNumber=false;offsetVertexBuffer=true
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webgpu:shader,execution,shader_io,vertex_builtins:outputs,clip_distances:*
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webgpu:shader,validation,const_assert,const_assert:*
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webgpu:shader,validation,expression,binary,short_circuiting_and_or:array_override:op="%26%26";a_val=1;b_val=1
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webgpu:shader,validation,expression,binary,short_circuiting_and_or:invalid_types:*

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