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WTF: Why isn't Metal honoring the default limit for
`max_inter_stage_shader_variables?`
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wgpu-hal/src/metal/adapter.rs

Lines changed: 1 addition & 1 deletion
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@@ -913,7 +913,7 @@ impl super::CapabilitiesQuery {
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{
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31 // min(32 or 124, 124 / 4)
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} else {
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15 // min(60, 60 / 4)
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16 // min(64, 64 / 4)
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},
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// "Maximum threads per threadgroup"
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// https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf#page=6

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