@@ -247,6 +247,7 @@ webgpu:api,validation,render_pipeline,inter_stage:location,*
247247webgpu:api,validation,render_pipeline,inter_stage:max_shader_variable_location:*
248248webgpu:api,validation,render_pipeline,inter_stage:max_variables_count,*
249249webgpu:api,validation,render_pipeline,misc:basic:*
250+ fails-if(vulkan) webgpu:api,validation,render_pipeline,misc:external_texture:*
250251webgpu:api,validation,render_pipeline,misc:no_attachment:*
251252webgpu:api,validation,render_pipeline,misc:pipeline_layout,device_mismatch:*
252253webgpu:api,validation,render_pipeline,misc:vertex_state_only:*
@@ -358,9 +359,13 @@ webgpu:shader,validation,expression,call,builtin,sin:*
358359webgpu:shader,validation,expression,call,builtin,step:*
359360webgpu:shader,validation,expression,call,builtin,tan:*
360361webgpu:shader,validation,expression,call,builtin,tanh:*
362+ // Uses external textures
363+ fails-if(vulkan) webgpu:shader,validation,expression,call,builtin,textureLoad:*
361364webgpu:shader,validation,expression,call,builtin,textureNumLayers:*
362365webgpu:shader,validation,expression,call,builtin,textureNumLevels:*
363366webgpu:shader,validation,expression,call,builtin,textureNumSamples:*
367+ // Uses external textures
368+ fails-if(vulkan) webgpu:shader,validation,expression,call,builtin,textureSampleBaseClampToEdge:*
364369webgpu:shader,validation,expression,call,builtin,textureStore:*
365370webgpu:shader,validation,expression,call,builtin,trunc:*
366371// FAIL: others in `value_constructor` due to https://github.com/gfx-rs/wgpu/issues/4720, possibly more
@@ -393,6 +398,8 @@ webgpu:shader,validation,parse,semicolon:*
393398webgpu:shader,validation,parse,shadow_builtins:function_param:*
394399webgpu:shader,validation,parse,source:*
395400webgpu:shader,validation,shader_io,entry_point:*
401+ // Uses external texture bindings
402+ fails-if(vulkan) webgpu:shader,validation,shader_io,group_and_binding:*
396403webgpu:shader,validation,shader_io,invariant:*
397404webgpu:shader,validation,statement,break_if:*
398405webgpu:shader,validation,statement,break:*
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