@@ -1317,37 +1317,42 @@ impl Interface {
13171317 }
13181318 }
13191319
1320- if shader_stage == naga :: ShaderStage :: Vertex {
1321- for output in entry_point . outputs . iter ( ) {
1322- //TODO: count builtins towards the limit?
1323- inter_stage_components += match * output {
1324- Varying :: Local { ref iv , .. } => iv . ty . dim . num_components ( ) ,
1325- Varying :: BuiltIn ( _ ) => 0 ,
1326- } ;
1327-
1328- if let Some (
1329- cmp @ wgt :: CompareFunction :: Equal | cmp @ wgt :: CompareFunction :: NotEqual ,
1330- ) = compare_function
1331- {
1332- if let Varying :: BuiltIn ( naga :: BuiltIn :: Position { invariant : false } ) = * output
1320+ # [ expect ( clippy :: single_match ) ]
1321+ match shader_stage {
1322+ naga :: ShaderStage :: Vertex => {
1323+ for output in entry_point . outputs . iter ( ) {
1324+ //TODO: count builtins towards the limit?
1325+ inter_stage_components += match * output {
1326+ Varying :: Local { ref iv , .. } => iv . ty . dim . num_components ( ) ,
1327+ Varying :: BuiltIn ( _ ) => 0 ,
1328+ } ;
1329+
1330+ if let Some (
1331+ cmp @ wgt :: CompareFunction :: Equal | cmp @ wgt :: CompareFunction :: NotEqual ,
1332+ ) = compare_function
13331333 {
1334- log:: warn!(
1335- concat!(
1336- "Vertex shader with entry point {} outputs a " ,
1337- "@builtin(position) without the @invariant attribute and " ,
1338- "is used in a pipeline with {cmp:?}. On some machines, " ,
1339- "this can cause bad artifacting as {cmp:?} assumes the " ,
1340- "values output from the vertex shader exactly match the " ,
1341- "value in the depth buffer. The @invariant attribute on the " ,
1342- "@builtin(position) vertex output ensures that the exact " ,
1343- "same pixel depths are used every render."
1344- ) ,
1345- entry_point_name,
1346- cmp = cmp
1347- ) ;
1334+ if let Varying :: BuiltIn ( naga:: BuiltIn :: Position { invariant : false } ) =
1335+ * output
1336+ {
1337+ log:: warn!(
1338+ concat!(
1339+ "Vertex shader with entry point {} outputs a " ,
1340+ "@builtin(position) without the @invariant attribute and " ,
1341+ "is used in a pipeline with {cmp:?}. On some machines, " ,
1342+ "this can cause bad artifacting as {cmp:?} assumes the " ,
1343+ "values output from the vertex shader exactly match the " ,
1344+ "value in the depth buffer. The @invariant attribute on the " ,
1345+ "@builtin(position) vertex output ensures that the exact " ,
1346+ "same pixel depths are used every render."
1347+ ) ,
1348+ entry_point_name,
1349+ cmp = cmp
1350+ ) ;
1351+ }
13481352 }
13491353 }
13501354 }
1355+ _ => ( ) ,
13511356 }
13521357
13531358 if inter_stage_components > self . limits . max_inter_stage_shader_components {
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