|
| 1 | +--- |
| 2 | +layout: singlePage |
| 3 | +title: Pacman |
| 4 | +sectionid: pacman |
| 5 | +--- |
| 6 | + |
| 7 | +<!-- Search bar --> |
| 8 | +<input type="text" id="searchInput" placeholder="Search" style="margin-bottom: 20px; width: 100%; max-width: 400px;"> |
| 9 | + |
| 10 | +<!-- Pacman Game Styles and Script --> |
| 11 | +<style> |
| 12 | +#pacmanCanvas { |
| 13 | + background: #000; |
| 14 | + display: block; |
| 15 | + margin: 0 auto 20px auto; |
| 16 | + border: 2px solid #FFD700; |
| 17 | +} |
| 18 | +.pacman-link { |
| 19 | + color: #FFD700; |
| 20 | + text-decoration: underline; |
| 21 | + cursor: pointer; |
| 22 | +} |
| 23 | +</style> |
| 24 | + |
| 25 | +<a href="#pacman-game" class="pacman-link"><h1 id="pacman-game">Pacman Game</h1></a> |
| 26 | +<canvas id="pacmanCanvas" width="448" height="496"></canvas> |
| 27 | +<p>Use arrow keys to move Pacman. Eat all the dots!</p> |
| 28 | +<script> |
| 29 | +// Simple Pacman game (mini version) |
| 30 | +const canvas = document.getElementById('pacmanCanvas'); |
| 31 | +const ctx = canvas.getContext('2d'); |
| 32 | +const tileSize = 16; |
| 33 | +const map = [ |
| 34 | + '############################', |
| 35 | + '#............##............#', |
| 36 | + '#.####.#####.##.#####.####.#', |
| 37 | + '#o####.#####.##.#####.####o#', |
| 38 | + '#.####.#####.##.#####.####.#', |
| 39 | + '#..........................#', |
| 40 | + '#.####.##.########.##.####.#', |
| 41 | + '#.####.##.########.##.####.#', |
| 42 | + '#......##....##....##......#', |
| 43 | + '######.##### ## #####.######', |
| 44 | + '######.##### ## #####.######', |
| 45 | + '######.## ##.######', |
| 46 | + '######.## ######## ##.######', |
| 47 | + '######.## ######## ##.######', |
| 48 | + '#............##............#', |
| 49 | + '#.####.#####.##.#####.####.#', |
| 50 | + '#.####.#####.##.#####.####.#', |
| 51 | + '#o..##................##..o#', |
| 52 | + '###.##.##.########.##.##.###', |
| 53 | + '###.##.##.########.##.##.###', |
| 54 | + '#......##....##....##......#', |
| 55 | + '#.##########.##.##########.#', |
| 56 | + '#.##########.##.##########.#', |
| 57 | + '#..........................#', |
| 58 | + '############################' |
| 59 | +]; |
| 60 | +let pacman = { x: 14, y: 17, dx: 0, dy: 0, nextDx: 0, nextDy: 0 }; |
| 61 | +let score = 0; |
| 62 | +let dots = 0; |
| 63 | +for (let row of map) for (let c of row) if (c === '.' || c === 'o') dots++; |
| 64 | +function drawMap() { |
| 65 | + for (let y = 0; y < map.length; y++) { |
| 66 | + for (let x = 0; x < map[y].length; x++) { |
| 67 | + if (map[y][x] === '#') { |
| 68 | + ctx.fillStyle = '#2222FF'; |
| 69 | + ctx.fillRect(x * tileSize, y * tileSize, tileSize, tileSize); |
| 70 | + } else if (map[y][x] === '.' || map[y][x] === 'o') { |
| 71 | + ctx.fillStyle = '#FFD700'; |
| 72 | + ctx.beginPath(); |
| 73 | + ctx.arc(x * tileSize + tileSize/2, y * tileSize + tileSize/2, map[y][x] === 'o' ? 4 : 2, 0, 2 * Math.PI); |
| 74 | + ctx.fill(); |
| 75 | + } |
| 76 | + } |
| 77 | + } |
| 78 | +} |
| 79 | +function drawPacman() { |
| 80 | + ctx.fillStyle = '#FFFF00'; |
| 81 | + ctx.beginPath(); |
| 82 | + ctx.arc(pacman.x * tileSize + tileSize/2, pacman.y * tileSize + tileSize/2, tileSize/2-1, 0.25 * Math.PI, 1.75 * Math.PI, false); |
| 83 | + ctx.lineTo(pacman.x * tileSize + tileSize/2, pacman.y * tileSize + tileSize/2); |
| 84 | + ctx.fill(); |
| 85 | +} |
| 86 | +function movePacman() { |
| 87 | + // Try to turn if possible |
| 88 | + if (canMove(pacman.x + pacman.nextDx, pacman.y + pacman.nextDy)) { |
| 89 | + pacman.dx = pacman.nextDx; |
| 90 | + pacman.dy = pacman.nextDy; |
| 91 | + } |
| 92 | + // Move if possible |
| 93 | + if (canMove(pacman.x + pacman.dx, pacman.y + pacman.dy)) { |
| 94 | + pacman.x += pacman.dx; |
| 95 | + pacman.y += pacman.dy; |
| 96 | + } |
| 97 | + // Wrap |
| 98 | + if (pacman.x < 0) pacman.x = map[0].length - 1; |
| 99 | + if (pacman.x >= map[0].length) pacman.x = 0; |
| 100 | +} |
| 101 | +function canMove(x, y) { |
| 102 | + return map[y] && map[y][x] && map[y][x] !== '#'; |
| 103 | +} |
| 104 | +function eatDot() { |
| 105 | + let c = map[pacman.y][pacman.x]; |
| 106 | + if (c === '.' || c === 'o') { |
| 107 | + map[pacman.y] = map[pacman.y].substring(0, pacman.x) + ' ' + map[pacman.y].substring(pacman.x + 1); |
| 108 | + score++; |
| 109 | + } |
| 110 | +} |
| 111 | +function drawScore() { |
| 112 | + ctx.fillStyle = '#FFF'; |
| 113 | + ctx.font = '16px Arial'; |
| 114 | + ctx.fillText('Score: ' + score, 10, canvas.height - 10); |
| 115 | +} |
| 116 | +function gameLoop() { |
| 117 | + ctx.clearRect(0, 0, canvas.width, canvas.height); |
| 118 | + drawMap(); |
| 119 | + movePacman(); |
| 120 | + eatDot(); |
| 121 | + drawPacman(); |
| 122 | + drawScore(); |
| 123 | + if (score >= dots) { |
| 124 | + ctx.fillStyle = '#0F0'; |
| 125 | + ctx.font = '32px Arial'; |
| 126 | + ctx.fillText('You Win!', canvas.width/2 - 60, canvas.height/2); |
| 127 | + return; |
| 128 | + } |
| 129 | + requestAnimationFrame(gameLoop); |
| 130 | +} |
| 131 | +document.addEventListener('keydown', e => { |
| 132 | + if (["ArrowUp","ArrowDown","ArrowLeft","ArrowRight"].includes(e.key)) { |
| 133 | + e.preventDefault(); |
| 134 | + if (e.key === 'ArrowUp') { pacman.nextDx = 0; pacman.nextDy = -1; } |
| 135 | + if (e.key === 'ArrowDown') { pacman.nextDx = 0; pacman.nextDy = 1; } |
| 136 | + if (e.key === 'ArrowLeft') { pacman.nextDx = -1; pacman.nextDy = 0; } |
| 137 | + if (e.key === 'ArrowRight') { pacman.nextDx = 1; pacman.nextDy = 0; } |
| 138 | + } |
| 139 | +}); |
| 140 | +gameLoop(); |
| 141 | +</script> |
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