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Fix typos in README.md
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README.md

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@@ -65,9 +65,9 @@ You must also, of course, have added [Dear ImGui](https://github.com/ocornut/img
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all.
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ImguiFileDialog is agnostic about the filesystem api you can use.
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It provide a IFileSystem you can override for your needs
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It provides a IFileSystem you can override for your needs.
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by default you can use dirent or std::fielsystem. you have also a demo of uisng boos filesystem api in the DemoApp branch
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By default you can use dirent or std::filesystem. you have also a demo of uisng boos filesystem api in the DemoApp branch
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Android Requirements : Api 21 mini
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@@ -138,18 +138,18 @@ void drawGui() {
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### How to build the sample app
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The sample app is [here in master branch]((https://github.com/aiekick/ImGuiFileDialog/tree/master)
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The sample app is [here in master branch](https://github.com/aiekick/ImGuiFileDialog/tree/master)
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You need to use cMake. For the 3 Os (Win, Linux, MacOs), the cMake usage is exactly the same,
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You need to use CMake. For the 3 Os (Win, Linux, MacOs), the CMake usage is exactly the same,
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Choose a build directory. (called here my_build_directory for instance) and
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Choose a Build Mode : "Release" / "MinSizeRel" / "RelWithDebInfo" / "Debug" (called here BuildMode for instance)
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Run cMake in console : (the first for generate cmake build files, the second for build the binary)
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Run CMake in console : (the first for generate cmake build files, the second for build the binary)
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cmake -B my_build_directory -DCMAKE_BUILD_TYPE=BuildMode
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cmake --build my_build_directory --config BuildMode
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Some cMake version need Build mode define via the directive CMAKE_BUILD_TYPE or via --Config when we launch the build. This is why i put the boths possibilities
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Some CMake version need Build mode define via the directive CMAKE_BUILD_TYPE or via --Config when we launch the build. This is why i put the boths possibilities
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By the way you need before, to make sure, you have needed dependencies.
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</blockquote></details>
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## Thats all folks :-)
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## That's all folks :-)
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You can check by example in this repo with the file CustomImGuiFileDialogConfig.h :
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- this trick was used for have custom icon font instead of labels for buttons or messages titles
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- this trick was used to have custom icon font instead of labels for buttons or messages titles
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- you can also use your custom imgui button, the button call stamp must be same by the way :)
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The Custom Icon Font (in CustomFont.cpp and CustomFont.h) was made with ImGuiFontStudio (https://github.com/aiekick/ImGuiFontStudio) i wrote for that :)
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ImGuiFontStudio is using also ImGuiFileDialog.$
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ImGuiFontStudio is also using ImGuiFileDialog.$
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