the opengl spritebatcher could be optimized further, since the current layout for the VBO is very simplistic (AND SLOW), I will be pushing a project to the polyplexengine org with a particle stresstest later, which can be used to test optimzations of 2D.
Working on it on the optim-spr branch.
Todo List:
the opengl spritebatcher could be optimized further, since the current layout for the VBO is very simplistic (AND SLOW), I will be pushing a project to the polyplexengine org with a particle stresstest later, which can be used to test optimzations of 2D.
Working on it on the optim-spr branch.
Todo List: