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Optimize Spritebatch #5

@LunaTheFoxgirl

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@LunaTheFoxgirl

the opengl spritebatcher could be optimized further, since the current layout for the VBO is very simplistic (AND SLOW), I will be pushing a project to the polyplexengine org with a particle stresstest later, which can be used to test optimzations of 2D.

Working on it on the optim-spr branch.
Todo List:

  • Optimize data types used for VBO.
  • Use IBO.
  • Use double buffer VBO.
  • Add draw bucketing and sorting

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