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authoring.md: use 'or later' for .NET/VS version requirements
Avoids pinning to specific versions that quickly become stale. Co-authored-by: Copilot <[email protected]>
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hub/apps/develop/platform/csharp-winrt/authoring.md

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> [!NOTE]
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> Authoring Windows Runtime components with C#/WinRT is supported on .NET 6 and later.
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The C#/WinRT NuGet package provides support for authoring your own Windows Runtime types and components in C#, and consuming them from any Windows Runtime-compatible language such as [C++/WinRT](/windows/uwp/cpp-and-winrt-apis/) or [Rust](../../../../dev-environment/rust/rust-for-windows.md). C#/WinRT authoring and hosting support requires .NET 6 and Visual Studio 2026, and it is intended to support desktop application scenarios including the [Windows App SDK](../../../windows-app-sdk/index.md), and [WinUI3](../../../winui/winui3/index.md).
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The C#/WinRT NuGet package provides support for authoring your own Windows Runtime types and components in C#, and consuming them from any Windows Runtime-compatible language such as [C++/WinRT](/windows/uwp/cpp-and-winrt-apis/) or [Rust](../../../../dev-environment/rust/rust-for-windows.md). C#/WinRT authoring and hosting support requires .NET 6 or later and Visual Studio 2022 or later, and it is intended to support desktop application scenarios including the [Windows App SDK](../../../windows-app-sdk/index.md), and [WinUI3](../../../winui/winui3/index.md).
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For a walkthrough showing how to author a Windows Runtime component with .NET 6, and how to consume it from a C++/WinRT console application, see [Walkthrough: Create a C#/WinRT component and consume it from C++/WinRT](./create-windows-runtime-component-cswinrt.md).
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