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Merge pull request #6409 from MicrosoftDocs/fix/build-issues-group2-20260306
Fix build suggestions: broken external links in gaming, get-started, debug docs (Group 2)
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uwp/debug-test-perf/version-adaptive-apps.md

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| October 2018 Update | 1809 | 17763 |
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| May 2019 Update | 1903 | 18362 |
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You can download any released version of the SDK from the [Windows SDK and emulator archive](https://developer.microsoft.com/windows/downloads/sdk-archive). You can download the latest Windows Insider Preview SDK from the developer section of the [Windows Insider](https://insider.windows.com/for-developers/) site.
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You can download any released version of the SDK from the [Windows SDK and emulator archive](https://developer.microsoft.com/windows/downloads/sdk-archive). You can download the latest Windows Insider Preview SDK from the developer section of the [Windows Insider](https://www.microsoft.com/windowsinsider/) site.
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For more info about Windows 10 updates, see [Windows 10 release information](https://www.microsoft.com/itpro/windows-10/release-information). For important information about the Windows 10 support lifecycle, see the [Windows lifecycle fact sheet](https://support.microsoft.com/help/13853/windows-lifecycle-fact-sheet).
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uwp/gaming/accessibility-for-games.md

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Number of users who can play your game x Awesomeness of game = Game sales
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If you made an amazing game that is so complicated or convoluted that only a handful of people can play it, you limit your sales. Similarly, if you made a game that is unplayable by those with physical, sensory, or cognitive impairments, you are missing out on potential sales. Considering that, for example, [19% of people in the United States have some form of disability](https://www.census.gov/newsroom/releases/archives/miscellaneous/cb12-134.html), [estimated 14% of adults in the US have difficulty reading](https://nces.ed.gov/naal/estimates/overview.aspx), and [estimated 10% of males have some form of color vision deficiency](https://www.aao.org/eye-health/diseases/what-is-color-blindness), this can potentially have a large impact on your title's revenue.
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If you made an amazing game that is so complicated or convoluted that only a handful of people can play it, you limit your sales. Similarly, if you made a game that is unplayable by those with physical, sensory, or cognitive impairments, you are missing out on potential sales. Considering that, for example, [19% of people in the United States have some form of disability](https://www.census.gov/newsroom/releases/archives/miscellaneous/cb12-134.html), [estimated 14% of adults in the US have difficulty reading](https://nces.ed.gov/naal/estimates/overview.aspx), and [estimated 10% of males have some form of color vision deficiency](https://www.aao.org/eye-health/diseases/color-blindness), this can potentially have a large impact on your title's revenue.
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For more business justifications, see [Making Video Games Accessible](/windows/desktop/DxTechArts/accessibility-best-practices).
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uwp/gaming/cloud-for-games.md

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<ul>
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<li><a href="https://customers.microsoft.com/story/tencent-telecommunications-azure-service-fabric-windows-server-en">Tencent Games and Microsoft built the cloud game solution</a></li>
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<li>Tencent Games and Microsoft built the cloud game solution</li>
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<li>Building Games with Service Fabric: Details about Tencent's implementation (video)</li>
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</ul>
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uwp/gaming/e2e.md

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<td>PlayFab forums</td>
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<td><a href="https://community.playfab.com/index.html">PlayFab forums</a></td>
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<td><a href="https://learn.microsoft.com/gaming/playfab/">PlayFab forums</a></td>
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<td>Forums</td>
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<td><a href="https://community.playfab.com/index.html">PlayFab forums</a></td>
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<td><a href="https://learn.microsoft.com/gaming/playfab/">PlayFab forums</a></td>
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</table>
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uwp/get-started/plan-your-app.md

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When you're happy with your concept, you're ready for the next stage—creating your app's blueprint. Information architecture (IA) gives your content the structural integrity it needs. It helps define your app's navigational model and, ultimately, your app's identity. By planning how your content will be organized—and how your users will discover that content—you can get a better idea of how users will experience your app.
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Good IA not only facilitates user scenarios, but it helps you envision the key screens to start with. The [Audible](https://www.windowsphone.com/store/app/audible-for-windows-phone/bdc813dd-c20b-41f8-8646-de72fa0b365d) app, for example, launches directly into a hub that provides access to the user's library, store, news, and stats. The experience is focused, so users can get and enjoy audiobooks quickly. Deeper levels of the app focus on more specific tasks.
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Good IA not only facilitates user scenarios, but it helps you envision the key screens to start with. The Audible app, for example, launches directly into a hub that provides access to the user's library, store, news, and stats. The experience is focused, so users can get and enjoy audiobooks quickly. Deeper levels of the app focus on more specific tasks.
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For related guidelines, see [Navigation design basics](/windows/apps/design/basics/navigation-basics).
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