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Auto Publish – main to live - 2026-02-28 05:00 UTC
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.openpublishing.redirection.json

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{
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"redirections": [
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{
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"source_path": "hub/apps/performance/introduction.md",
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"redirect_url": "/windows/apps/performance/",
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"redirect_document_id": true
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},
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{
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"source_path": "hub/android/emulator.md",
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"redirect_url": "/windows/dev-environment/",
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"source_path": "hub/apps/design/basics/navigation-history-and-backwards-navigation.md",
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"redirect_url": "/windows/apps/develop/ui/navigation/navigation-history-and-backwards-navigation",
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"redirect_document_id": false
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},
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{
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"source_path": "hub/apps/desktop/modernize/xaml-islands/advanced-scenarios-xaml-islands-cpp.md",
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"redirect_url": "/windows/uwp/xaml-islands/advanced-scenarios-xaml-islands-cpp",
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"redirect_document_id": false
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},
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{
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"source_path": "hub/apps/desktop/modernize/xaml-islands/host-custom-control-with-xaml-islands.md",
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"redirect_url": "/windows/uwp/xaml-islands/host-custom-control-with-xaml-islands",
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"redirect_document_id": false
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},
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{
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"source_path": "hub/apps/desktop/modernize/xaml-islands/host-custom-control-with-xaml-islands-cpp.md",
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"redirect_url": "/windows/uwp/xaml-islands/host-custom-control-with-xaml-islands-cpp",
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"redirect_document_id": false
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},
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{
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"source_path": "hub/apps/desktop/modernize/xaml-islands/host-standard-control-with-xaml-islands.md",
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"redirect_url": "/windows/uwp/xaml-islands/host-standard-control-with-xaml-islands",
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"redirect_document_id": false
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},
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{
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"source_path": "hub/apps/desktop/modernize/xaml-islands/host-standard-control-with-xaml-islands-cpp.md",
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"redirect_url": "/windows/uwp/xaml-islands/host-standard-control-with-xaml-islands-cpp",
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"redirect_document_id": false
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},
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{
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"source_path": "hub/apps/desktop/modernize/xaml-islands/using-the-xaml-hosting-api.md",
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"redirect_url": "/windows/uwp/xaml-islands/using-the-xaml-hosting-api",
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"redirect_document_id": false
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},
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{
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"source_path": "hub/apps/desktop/modernize/xaml-islands/xaml-islands.md",
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"redirect_url": "/windows/uwp/xaml-islands/xaml-islands",
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"redirect_document_id": false
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}
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]
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}

hub/apps/api-reference/cs-interop-apis/index.md

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ms.localizationpriority: low
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---
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# Interop C# APIs for WinUI
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# Interop C# APIs for WinUI 3
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As a C# desktop application developer, in .NET you can make use of C# interop classes whose methods wrap and represent several interoperability functions. These include methods of C# classes representing the [GetWindowIdFromWindow](/windows/windows-app-sdk/api/win32/microsoft.ui.interop/nf-microsoft-ui-interop-getwindowidfromwindow) function, for example.
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hub/apps/design/accessibility/accessibility-overview.md

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> [!TIP]
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> [!div class="nextstepaction"]
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> Open the WinUI Gallery app and see the following Accessibility principles in action:
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> Open the WinUI 3 Gallery app and see the following Accessibility principles in action:
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> - [Screen reader support](winui3gallery://item/AccessibilityScreenReader)
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> - [Keyboard support](winui3gallery://item/AccessibilityKeyboard)
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> - [Color contrast](winui3gallery://item/AccessibilityColorContrast)
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> The **WinUI Gallery** app includes interactive examples of most WinUI controls, features, and functionality. Get the app from the [Microsoft Store](https://apps.microsoft.com/detail/9P3JFPWWDZRC) or get the source code on [GitHub](https://github.com/microsoft/WinUI-Gallery)
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> The **WinUI 3 Gallery** app includes interactive examples of most WinUI controls, features, and functionality. Get the app from the [Microsoft Store](https://apps.microsoft.com/detail/9P3JFPWWDZRC) or get the source code on [GitHub](https://github.com/microsoft/WinUI-Gallery)
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## Related topics
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hub/apps/design/accessibility/accessible-text-requirements.md

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## Examples
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> [!div class="nextstepaction"]
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> [Open the WinUI Gallery app and see text accessibility support in action](winui3gallery://item/AccessibilityScreenReader)
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> [Open the WinUI 3 Gallery app and see text accessibility support in action](winui3gallery://item/AccessibilityScreenReader)
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[!INCLUDE [winui-3-gallery](../../../includes/winui-3-gallery.md)]
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hub/apps/design/accessibility/high-contrast-themes.md

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- **Do not** use `SystemColorHotlightColor` and corresponding brush as both are reserved for hyperlinks.
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> [!TIP]
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> It's often helpful to look at the WinUI Gallery app to see how common controls use the **SystemColor** brushes. If installed already, open them by clicking the following links: [**WinUI Gallery**](winui3gallery:) or [**WinUI for UWP Gallery**](winui2gallery:).
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> It's often helpful to look at the WinUI 3 Gallery app to see how common controls use the **SystemColor** brushes. If installed already, open them by clicking the following links: [**WinUI 3 Gallery**](winui3gallery:) or [**WinUI for UWP Gallery**](winui2gallery:).
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>
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> If they are not installed, you can download the [**WinUI Gallery**](https://apps.microsoft.com/detail/9P3JFPWWDZRC) and the [**WinUI for UWP Gallery**](https://apps.microsoft.com/detail/9MSVH128X2ZT) from the Microsoft Store.
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> If they are not installed, you can download the [**WinUI 3 Gallery**](https://apps.microsoft.com/detail/9P3JFPWWDZRC) and the [**WinUI for UWP Gallery**](https://apps.microsoft.com/detail/9MSVH128X2ZT) from the Microsoft Store.
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> You can also get the source code for both from [GitHub](https://github.com/Microsoft/WinUI-Gallery) (use the *main* branch for WinUI and the *winui2* branch for WinUI for UWP).
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## Examples
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> [!div class="nextstepaction"]
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> [Open the WinUI Gallery app and see color contrast accessibility support in action](winui3gallery://item/AccessibilityColorContrast)
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> [Open the WinUI 3 Gallery app and see color contrast accessibility support in action](winui3gallery://item/AccessibilityColorContrast)
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[!INCLUDE [winui-3-gallery](../../../includes/winui-3-gallery.md)]
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hub/apps/design/accessibility/keyboard-accessibility.md

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> [Open the WinUI Gallery app and see keyboard accessibility support in action](winui3gallery://item/AccessibilityKeyboard)
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> [Open the WinUI 3 Gallery app and see keyboard accessibility support in action](winui3gallery://item/AccessibilityKeyboard)
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[!INCLUDE [winui-3-gallery](../../../includes/winui-3-gallery.md)]
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hub/apps/design/downloads/index.md

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> [!div class="button"]
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> [Windows UI Kit for Figma](https://aka.ms/WinUI/3.0-figma-toolkit)
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## WinUI Gallery
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The Design Guidance section of the WinUI Gallery offers best practices and tools to help you choose and apply the right colors, typography, and icons for your app. The Accessibility section includes code snippets and tips to make your app more inclusive and accessible to all users.
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## WinUI 3 Gallery
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The Design Guidance section of the WinUI 3 Gallery offers best practices and tools to help you choose and apply the right colors, typography, and icons for your app. The Accessibility section includes code snippets and tips to make your app more inclusive and accessible to all users.
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:::image type="content" source="images/winui-gallery.png" alt-text="A screenshot of the Design Guidance section of the WinUI Gallery":::
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:::image type="content" source="images/winui-gallery.png" alt-text="A screenshot of the Design Guidance section of the WinUI 3 Gallery":::
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> [Design Guidance in WinUI Gallery](winui3gallery://item/Color)
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> [Design Guidance in WinUI 3 Gallery](winui3gallery://item/Color)
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## Microsoft Store Asset Guidance Kit
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hub/apps/design/layout/attached-layouts.md

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The [ItemsRepeater](../controls/items-repeater.md) also behaves like Panel, but, unlike Panel, it does not expose a Children property that would allow programmatically adding or removing UIElement children. Instead, the lifetime of its children are automatically managed by the framework to correspond to a collection of data items. Although it is not derived from Panel, it behaves and is treated by the framework like a Panel.
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> [!NOTE]
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> The [LayoutPanel](/uwp/api/microsoft.ui.xaml.controls.layoutpanel) is a container, derived from Panel, that delegates its logic to the attached [Layout](/uwp/api/microsoft.ui.xaml.controls.layoutpanel.layout) object. LayoutPanel is in *Preview* and is currently available only in the *Prerelease* drops of the WinUI package.
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> The [LayoutPanel](/uwp/api/microsoft.ui.xaml.controls.layoutpanel) is a container, derived from Panel, that delegates its logic to the attached [Layout](/uwp/api/microsoft.ui.xaml.controls.layoutpanel.layout) object. LayoutPanel is in *Preview* and is currently available only in the *Prerelease* drops of the WinUI 3 package.
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#### Containers
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> If you have the **WinUI Gallery** app installed, click here to [open the app and see the ItemsRepeater in action](winui3gallery:/item/ItemsRepeater). Get the app from the [Microsoft Store](https://apps.microsoft.com/detail/9P3JFPWWDZRC) or get the source code on [GitHub](https://github.com/microsoft/WinUI-Gallery).
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> If you have the **WinUI 3 Gallery** app installed, click here to [open the app and see the ItemsRepeater in action](winui3gallery:/item/ItemsRepeater). Get the app from the [Microsoft Store](https://apps.microsoft.com/detail/9P3JFPWWDZRC) or get the source code on [GitHub](https://github.com/microsoft/WinUI-Gallery).
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#### Implementation
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hub/apps/design/motion/timing-and-easing.md

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## Examples
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> [Open the WinUI 3 Gallery app and see Easing Functions in action](winui3gallery://item/EasingFunction)
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WinUI provides a set of standard animation durations that are used throughout the platform controls. You can use these named resources when building custom Storyboard animations as well.
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WinUI 3 provides a set of standard animation durations that are used throughout the platform controls. You can use these named resources when building custom Storyboard animations as well.
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|ThemeResource Name |Value |
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|---------|---------|

hub/apps/design/shell/tiles-and-notifications/secondary-tiles-desktop-pinning.md

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# Pin secondary tiles from desktop apps
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A desktop app such as a WinUI app (using the Windows App SDK), or a Windows Presentation Foundation (WPF) or Windows Forms (WinForms) app, can pin a secondary tile by using a packaged app (see [Building an MSIX package from your code](/windows/msix/desktop/source-code-overview)). This was formerly known as Desktop Bridge.
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A desktop app such as a WinUI 3 app (using the Windows App SDK), or a Windows Presentation Foundation (WPF) or Windows Forms (WinForms) app, can pin a secondary tile by using a packaged app (see [Building an MSIX package from your code](/windows/msix/desktop/source-code-overview)). This was formerly known as Desktop Bridge.
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![Screenshot of secondary tiles](images/secondarytiles.png)
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