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basic_test.h
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1578 lines (1286 loc) · 69.1 KB
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#pragma once
#include <chrono>
#include <fstream>
#include <iostream>
#include <stack>
#include "common.h"
#include "gtest/gtest.h"
#include "mesh_data.h"
#include "radeonrays_vlk.h"
#include "stb_image_write.h"
//#define USE_RENDERDOC
#ifdef USE_RENDERDOC
#define NOMINMAX
#include <windows.h>
#include "C:\\Program Files\\RenderDoc\\renderdoc_app.h"
#endif
//#define DUMP_BVH
#define CHECK_RR_CALL(x) ASSERT_EQ((x), RR_SUCCESS)
using namespace std::chrono;
class BasicTest : public ::testing::Test
{
static auto constexpr VK_VENDOR_ID_AMD = 0x1002;
static auto constexpr VK_VENDOR_ID_NVIDIA = 0x10de;
static auto constexpr VK_VENDOR_ID_INTEL = 0x8086;
public:
void SetUp() override;
void TearDown() override {}
/// Allocate a region of memory of a given type.
VkScopedObject<VkDeviceMemory> AllocateDeviceMemory(std::uint32_t memory_type_index, std::size_t size) const;
/// Create buffer (w/o any allocations).
VkScopedObject<VkBuffer> CreateBuffer(VkBufferUsageFlags usage, std::size_t size) const;
/// Find memory index by its properties.
uint32_t FindDeviceMemoryIndex(VkMemoryPropertyFlags flags) const;
/// Upload the specified range of memory.
template <typename TYPE>
void UploadMemory(std::vector<TYPE> const& source, VkBuffer const& destination) const;
template <typename TYPE>
void DownloadMemory(std::vector<TYPE>& destination, VkBuffer const& source) const;
// Vulkan data.
VkScopedObject<VkInstance> instance_;
VkScopedObject<VkDevice> device_;
VkScopedObject<VkCommandPool> command_pool_;
VkScopedObject<VkQueryPool> query_pool_;
VkPhysicalDevice phdevice_;
uint32_t queue_family_index_;
float timestamp_period_;
#ifdef USE_RENDERDOC
RENDERDOC_API_1_4_0* rdoc_api_ = NULL;
#endif
std::string device_name;
};
void BasicTest::SetUp()
{
#ifdef USE_RENDERDOC
// At init, on windows
if (HMODULE mod = LoadLibraryA("C:\\Program Files\\RenderDoc\\renderdoc.dll"))
{
pRENDERDOC_GetAPI RENDERDOC_GetAPI = (pRENDERDOC_GetAPI)GetProcAddress(mod, "RENDERDOC_GetAPI");
int ret = RENDERDOC_GetAPI(eRENDERDOC_API_Version_1_4_0, (void**)&rdoc_api_);
assert(ret == 1);
}
#endif
VkApplicationInfo app_info;
app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
app_info.pNext = NULL;
app_info.pApplicationName = "RadeonRays Test";
app_info.applicationVersion = 1;
app_info.pEngineName = "RadeonRays";
app_info.engineVersion = 1;
app_info.apiVersion = VK_API_VERSION_1_2;
const std::vector<const char*> layers = {"VK_LAYER_KHRONOS_validation"};
const std::vector<const char*> instance_extensions = {VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME};
VkInstanceCreateInfo instance_info;
instance_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instance_info.pNext = NULL;
instance_info.flags = 0;
instance_info.pApplicationInfo = &app_info;
instance_info.enabledExtensionCount = (uint32_t)instance_extensions.size();
instance_info.ppEnabledExtensionNames = instance_extensions.data();
#ifdef _DEBUG
instance_info.enabledLayerCount = 1u;
instance_info.ppEnabledLayerNames = layers.data();
#else
instance_info.enabledLayerCount = 0u;
instance_info.ppEnabledLayerNames = nullptr;
#endif
VkInstance instance = nullptr;
VkResult res = vkCreateInstance(&instance_info, nullptr, &instance);
if (res == VK_ERROR_INCOMPATIBLE_DRIVER)
{
throw std::runtime_error("Cannot find a compatible Vulkan ICD\n");
} else if (res)
{
throw std::runtime_error("Unknown error\n");
}
instance_ = VkScopedObject<VkInstance>(instance, [](VkInstance instance) { vkDestroyInstance(instance, nullptr); });
// Enumerate devices
auto gpu_count = 0u;
vkEnumeratePhysicalDevices(instance, &gpu_count, nullptr);
if (gpu_count == 0)
{
throw std::runtime_error("No compatible devices found\n");
}
std::vector<VkPhysicalDevice> gpus(gpu_count);
res = vkEnumeratePhysicalDevices(instance, &gpu_count, gpus.data());
float queue_priority = 0.f;
VkDeviceQueueCreateInfo queue_create_info;
queue_create_info.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queue_create_info.pNext = nullptr;
queue_create_info.flags = 0;
queue_create_info.queueCount = 1u;
queue_create_info.pQueuePriorities = &queue_priority;
auto queue_family_count = 0u;
vkGetPhysicalDeviceQueueFamilyProperties(gpus[0], &queue_family_count, nullptr);
VkPhysicalDeviceProperties physical_device_properties;
vkGetPhysicalDeviceProperties(gpus[0], &physical_device_properties);
device_name = std::string(physical_device_properties.deviceName);
timestamp_period_ = physical_device_properties.limits.timestampPeriod;
std::vector<VkQueueFamilyProperties> queue_props(queue_family_count);
vkGetPhysicalDeviceQueueFamilyProperties(gpus[0], &queue_family_count, queue_props.data());
// Look for a queue supporting both compute and transfer
bool found = false;
for (unsigned int i = 0; i < queue_family_count; i++)
{
if (queue_props[i].queueFlags & (VK_QUEUE_COMPUTE_BIT))
{
queue_create_info.queueFamilyIndex = i;
found = true;
break;
}
}
if (!found)
{
throw std::runtime_error("No compute/transfer queues found\n");
}
phdevice_ = gpus[0];
queue_family_index_ = queue_create_info.queueFamilyIndex;
std::vector<const char*> extensions;
if (physical_device_properties.vendorID == VK_VENDOR_ID_NVIDIA)
{
extensions.push_back(VK_NV_SHADER_SUBGROUP_PARTITIONED_EXTENSION_NAME);
} else if (physical_device_properties.vendorID == VK_VENDOR_ID_AMD)
{
extensions.push_back(VK_AMD_SHADER_BALLOT_EXTENSION_NAME);
}
extensions.push_back(VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME);
extensions.push_back(VK_KHR_MAINTENANCE3_EXTENSION_NAME);
extensions.push_back(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
VkDeviceCreateInfo device_create_info;
device_create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
device_create_info.flags = 0;
device_create_info.queueCreateInfoCount = 1u;
device_create_info.pQueueCreateInfos = &queue_create_info;
#ifdef _DEBUG
device_create_info.enabledLayerCount = 1u;
device_create_info.ppEnabledLayerNames = layers.data();
#else
device_create_info.enabledLayerCount = 0u;
device_create_info.ppEnabledLayerNames = nullptr;
#endif
device_create_info.enabledExtensionCount = (std::uint32_t)extensions.size();
device_create_info.ppEnabledExtensionNames = extensions.data();
VkPhysicalDeviceFeatures features;
vkGetPhysicalDeviceFeatures(phdevice_, &features);
VkPhysicalDeviceDescriptorIndexingFeaturesEXT physicalDeviceDescriptorIndexingFeatures{};
physicalDeviceDescriptorIndexingFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT;
physicalDeviceDescriptorIndexingFeatures.shaderStorageBufferArrayNonUniformIndexing = VK_TRUE;
physicalDeviceDescriptorIndexingFeatures.runtimeDescriptorArray = VK_TRUE;
physicalDeviceDescriptorIndexingFeatures.descriptorBindingVariableDescriptorCount = VK_TRUE;
VkPhysicalDeviceFeatures2 physicalDeviceFeatures2{};
physicalDeviceFeatures2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
physicalDeviceFeatures2.features = features;
physicalDeviceFeatures2.pNext = &physicalDeviceDescriptorIndexingFeatures;
device_create_info.pEnabledFeatures = nullptr;
device_create_info.pNext = &physicalDeviceFeatures2;
VkDevice device = nullptr;
res = vkCreateDevice(phdevice_, &device_create_info, nullptr, &device);
if (res != VK_SUCCESS)
{
throw std::runtime_error("Failed to create Vulkan device\n");
}
device_ = VkScopedObject<VkDevice>(device, [](VkDevice device) { vkDestroyDevice(device, nullptr); });
VkCommandPoolCreateInfo command_pool_info;
command_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
command_pool_info.pNext = nullptr;
command_pool_info.queueFamilyIndex = queue_create_info.queueFamilyIndex;
command_pool_info.flags = 0;
VkCommandPool command_pool = nullptr;
res = vkCreateCommandPool(device_.get(), &command_pool_info, nullptr, &command_pool);
if (res != VK_SUCCESS)
{
throw std::runtime_error("Failed to create command pool\n");
}
command_pool_ = VkScopedObject<VkCommandPool>(command_pool, [device = device_.get()](VkCommandPool command_pool) {
vkDestroyCommandPool(device, command_pool, nullptr);
});
VkQueryPoolCreateInfo query_pool_info;
query_pool_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
query_pool_info.pNext = nullptr;
query_pool_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
query_pool_info.queryCount = 2;
query_pool_info.pipelineStatistics = 0;
query_pool_info.flags = 0;
VkQueryPool query_pool = nullptr;
res = vkCreateQueryPool(device, &query_pool_info, nullptr, &query_pool);
if (res != VK_SUCCESS)
{
throw std::runtime_error("Failed to create query pool\n");
}
query_pool_ = VkScopedObject<VkQueryPool>(
query_pool, [device = device_.get()](VkQueryPool pool) { vkDestroyQueryPool(device, pool, nullptr); });
}
TEST_F(BasicTest, CreateContext)
{
RRContext context = nullptr;
VkQueue queue = nullptr;
vkGetDeviceQueue(device_.get(), queue_family_index_, 0, &queue);
CHECK_RR_CALL(rrCreateContextVk(RR_API_VERSION, device_.get(), phdevice_, queue, queue_family_index_, &context));
CHECK_RR_CALL(rrDestroyContext(context));
}
TEST_F(BasicTest, BuildSingleTriangle)
{
RRContext context = nullptr;
VkQueue queue = nullptr;
vkGetDeviceQueue(device_.get(), queue_family_index_, 0, &queue);
CHECK_RR_CALL(rrCreateContextVk(RR_API_VERSION, device_.get(), phdevice_, queue, queue_family_index_, &context));
auto local_memory_index = FindDeviceMemoryIndex(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
std::vector<uint32_t> indices = {0, 1, 2};
float offset = 0.7f;
struct Vertex
{
float v0, v1, v2;
};
std::vector<Vertex> vertices = {{0, -offset, offset}, {-offset, offset, 1.0f}, {offset, offset, 1.0f}};
/// memory management to pass buffers to builder
// create buffers
auto vertex_buffer = CreateBuffer(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
vertices.size() * sizeof(Vertex));
auto index_buffer = CreateBuffer(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
indices.size() * sizeof(uint32_t));
// gather memory requirements
VkMemoryRequirements vertex_buffer_mem_reqs;
VkMemoryRequirements index_buffer_mem_reqs;
vkGetBufferMemoryRequirements(device_.get(), vertex_buffer.get(), &vertex_buffer_mem_reqs);
vkGetBufferMemoryRequirements(device_.get(), index_buffer.get(), &index_buffer_mem_reqs);
// allocate local memory
auto vertex_buffer_memory = AllocateDeviceMemory(local_memory_index, vertex_buffer_mem_reqs.size);
auto index_buffer_memory = AllocateDeviceMemory(local_memory_index, index_buffer_mem_reqs.size);
// bind it
vkBindBufferMemory(device_.get(), vertex_buffer.get(), vertex_buffer_memory.get(), 0u);
vkBindBufferMemory(device_.get(), index_buffer.get(), index_buffer_memory.get(), 0u);
// upload to previously allocated buffers
UploadMemory(vertices, vertex_buffer.get());
UploadMemory(indices, index_buffer.get());
// get radeonrays ptrs to triangle description
RRDevicePtr vertex_ptr = nullptr;
RRDevicePtr index_ptr = nullptr;
rrGetDevicePtrFromVkBuffer(context, vertex_buffer.get(), 0, &vertex_ptr);
rrGetDevicePtrFromVkBuffer(context, index_buffer.get(), 0, &index_ptr);
// set build input
RRGeometryBuildInput geometry_build_input = {};
RRTriangleMeshPrimitive mesh = {};
geometry_build_input.triangle_mesh_primitives = &mesh;
geometry_build_input.primitive_type = RR_PRIMITIVE_TYPE_TRIANGLE_MESH;
geometry_build_input.triangle_mesh_primitives->vertices = vertex_ptr;
geometry_build_input.triangle_mesh_primitives->vertex_count = (uint32_t)vertices.size();
geometry_build_input.triangle_mesh_primitives->vertex_stride = sizeof(Vertex);
geometry_build_input.triangle_mesh_primitives->triangle_indices = index_ptr;
geometry_build_input.triangle_mesh_primitives->triangle_count = (uint32_t)indices.size() / 3;
geometry_build_input.triangle_mesh_primitives->index_type = RR_INDEX_TYPE_UINT32;
geometry_build_input.primitive_count = 1;
RRBuildOptions options;
options.build_flags = RR_BUILD_FLAG_BITS_PREFER_FAST_BUILD;
RRSceneBuildInput scene_build_input = {};
scene_build_input.instance_count = 1;
RRMemoryRequirements geometry_reqs;
CHECK_RR_CALL(rrGetGeometryBuildMemoryRequirements(context, &geometry_build_input, &options, &geometry_reqs));
// allocate buffers for builder and resulting geometry
auto scratch_memory = AllocateDeviceMemory(local_memory_index, geometry_reqs.temporary_build_buffer_size);
auto local_memory = AllocateDeviceMemory(local_memory_index, geometry_reqs.result_buffer_size);
auto scratch = CreateBuffer(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, geometry_reqs.temporary_build_buffer_size);
auto geometry = CreateBuffer(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, geometry_reqs.result_buffer_size);
vkBindBufferMemory(device_.get(), scratch.get(), scratch_memory.get(), 0u);
vkBindBufferMemory(device_.get(), geometry.get(), local_memory.get(), 0u);
RRDevicePtr geometry_ptr;
CHECK_RR_CALL(rrGetDevicePtrFromVkBuffer(context, geometry.get(), 0, &geometry_ptr));
RRDevicePtr scratch_ptr = nullptr;
CHECK_RR_CALL(rrGetDevicePtrFromVkBuffer(context, scratch.get(), 0, &scratch_ptr));
RRCommandStream command_stream = nullptr;
CHECK_RR_CALL(rrAllocateCommandStream(context, &command_stream));
// build
CHECK_RR_CALL(rrCmdBuildGeometry(
context, RR_BUILD_OPERATION_BUILD, &geometry_build_input, &options, scratch_ptr, geometry_ptr, command_stream));
/// release everything
RREvent wait_event = nullptr;
CHECK_RR_CALL(rrSumbitCommandStream(context, command_stream, nullptr, &wait_event));
CHECK_RR_CALL(rrWaitEvent(context, wait_event));
CHECK_RR_CALL(rrReleaseEvent(context, wait_event));
CHECK_RR_CALL(rrReleaseCommandStream(context, command_stream));
CHECK_RR_CALL(rrDestroyContext(context));
}
TEST_F(BasicTest, BuildObj)
{
#ifdef USE_RENDERDOC
if (rdoc_api_)
{
rdoc_api_->StartFrameCapture(nullptr, nullptr);
}
#endif
RRContext context = nullptr;
VkQueue queue = nullptr;
vkGetDeviceQueue(device_.get(), queue_family_index_, 0, &queue);
CHECK_RR_CALL(rrCreateContextVk(RR_API_VERSION, device_.get(), phdevice_, queue, queue_family_index_, &context));
auto local_memory_index = FindDeviceMemoryIndex(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
MeshData mesh_data("../../resources/sponza.obj");
/// memory management to pass buffers to builder
// create buffers
auto vertex_buffer = CreateBuffer(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
mesh_data.positions.size() * sizeof(float));
auto index_buffer = CreateBuffer(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
mesh_data.indices.size() * sizeof(uint32_t));
// gather memory requirements
VkMemoryRequirements vertex_buffer_mem_reqs;
VkMemoryRequirements index_buffer_mem_reqs;
vkGetBufferMemoryRequirements(device_.get(), vertex_buffer.get(), &vertex_buffer_mem_reqs);
vkGetBufferMemoryRequirements(device_.get(), index_buffer.get(), &index_buffer_mem_reqs);
// allocate local memory
auto vertex_buffer_memory = AllocateDeviceMemory(local_memory_index, vertex_buffer_mem_reqs.size);
auto index_buffer_memory = AllocateDeviceMemory(local_memory_index, index_buffer_mem_reqs.size);
// bind it
vkBindBufferMemory(device_.get(), vertex_buffer.get(), vertex_buffer_memory.get(), 0u);
vkBindBufferMemory(device_.get(), index_buffer.get(), index_buffer_memory.get(), 0u);
// upload to previously allocated buffers
UploadMemory(mesh_data.positions, vertex_buffer.get());
UploadMemory(mesh_data.indices, index_buffer.get());
// get radeonrays ptrs to triangle description
RRDevicePtr vertex_ptr = nullptr;
RRDevicePtr index_ptr = nullptr;
rrGetDevicePtrFromVkBuffer(context, vertex_buffer.get(), 0, &vertex_ptr);
rrGetDevicePtrFromVkBuffer(context, index_buffer.get(), 0, &index_ptr);
auto triangle_count = (uint32_t)mesh_data.indices.size() / 3;
RRGeometryBuildInput geometry_build_input = {};
RRTriangleMeshPrimitive mesh = {};
geometry_build_input.triangle_mesh_primitives = &mesh;
geometry_build_input.primitive_type = RR_PRIMITIVE_TYPE_TRIANGLE_MESH;
geometry_build_input.triangle_mesh_primitives->vertices = vertex_ptr;
geometry_build_input.triangle_mesh_primitives->vertex_count = uint32_t(mesh_data.positions.size() / 3);
geometry_build_input.triangle_mesh_primitives->vertex_stride = 3 * sizeof(float);
geometry_build_input.triangle_mesh_primitives->triangle_indices = index_ptr;
geometry_build_input.triangle_mesh_primitives->triangle_count = triangle_count;
geometry_build_input.triangle_mesh_primitives->index_type = RR_INDEX_TYPE_UINT32;
geometry_build_input.primitive_count = 1u;
std::cout << "Triangle count " << triangle_count << "\n";
RRBuildOptions options;
options.build_flags = RR_BUILD_FLAG_BITS_PREFER_FAST_BUILD;
RRMemoryRequirements geometry_reqs;
CHECK_RR_CALL(rrGetGeometryBuildMemoryRequirements(context, &geometry_build_input, &options, &geometry_reqs));
// allocate buffers for builder and resulting geometry
auto scratch_memory = AllocateDeviceMemory(local_memory_index, geometry_reqs.temporary_build_buffer_size);
auto local_memory = AllocateDeviceMemory(local_memory_index, geometry_reqs.result_buffer_size);
auto scratch = CreateBuffer(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, geometry_reqs.temporary_build_buffer_size);
auto geometry = CreateBuffer(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
geometry_reqs.result_buffer_size);
vkBindBufferMemory(device_.get(), scratch.get(), scratch_memory.get(), 0u);
vkBindBufferMemory(device_.get(), geometry.get(), local_memory.get(), 0u);
RRDevicePtr geometry_ptr;
CHECK_RR_CALL(rrGetDevicePtrFromVkBuffer(context, geometry.get(), 0, &geometry_ptr));
RRDevicePtr scratch_ptr = nullptr;
CHECK_RR_CALL(rrGetDevicePtrFromVkBuffer(context, scratch.get(), 0, &scratch_ptr));
std::cout << "Scratch buffer size: " << (float)geometry_reqs.temporary_build_buffer_size / 1000000 << "Mb\n";
std::cout << "Result buffer size: " << (float)geometry_reqs.result_buffer_size / 1000000 << "Mb\n";
VkCommandBuffer cmd_buf = VK_NULL_HANDLE;
VkCommandBufferAllocateInfo alloc_info;
alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
alloc_info.pNext = nullptr;
alloc_info.commandPool = command_pool_.get();
alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
alloc_info.commandBufferCount = 1u;
auto status = vkAllocateCommandBuffers(device_.get(), &alloc_info, &cmd_buf);
ASSERT_EQ(status, VK_SUCCESS);
auto command_buffer = VkScopedObject<VkCommandBuffer>(cmd_buf, [&](VkCommandBuffer command_buffer) {
vkFreeCommandBuffers(device_.get(), command_pool_.get(), 1, &command_buffer);
});
RRCommandStream command_stream = nullptr;
CHECK_RR_CALL(rrGetCommandStreamFromVkCommandBuffer(context, command_buffer.get(), &command_stream));
VkCommandBufferBeginInfo begin_info;
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
begin_info.pNext = nullptr;
begin_info.flags = 0;
begin_info.pInheritanceInfo = nullptr;
vkBeginCommandBuffer(cmd_buf, &begin_info);
CHECK_RR_CALL(rrCmdBuildGeometry(
context, RR_BUILD_OPERATION_BUILD, &geometry_build_input, &options, scratch_ptr, geometry_ptr, command_stream));
vkCmdResetQueryPool(cmd_buf, query_pool_.get(), 0, 2);
vkCmdWriteTimestamp(cmd_buf, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, query_pool_.get(), 0);
for (int i = 0; i < 10; i++)
{
CHECK_RR_CALL(rrCmdBuildGeometry(context,
RR_BUILD_OPERATION_BUILD,
&geometry_build_input,
&options,
scratch_ptr,
geometry_ptr,
command_stream));
}
vkCmdWriteTimestamp(cmd_buf, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, query_pool_.get(), 1);
RREvent wait_event = nullptr;
CHECK_RR_CALL(rrSumbitCommandStream(context, command_stream, nullptr, &wait_event));
CHECK_RR_CALL(rrWaitEvent(context, wait_event));
CHECK_RR_CALL(rrReleaseEvent(context, wait_event));
CHECK_RR_CALL(rrReleaseExternalCommandStream(context, command_stream));
std::uint64_t timebuild_mesh[2];
vkGetQueryPoolResults(device_.get(),
query_pool_.get(),
0,
2,
2 * sizeof(std::uint64_t),
timebuild_mesh,
sizeof(std::uint64_t),
VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT);
float build_mesh_time = (timebuild_mesh[1] - timebuild_mesh[0]) * timestamp_period_ / 1e6f;
std::cout << "Build time: " << build_mesh_time / 10 << "ms\n";
std::cout << "Build throughput: " << triangle_count / (build_mesh_time * 1e-3f) * 1e-6f * 10 << "MPrims/s\n";
#ifdef DUMP_BVH
std::vector<char> bvh_data(geometry_reqs.result_buffer_size);
DownloadMemory(bvh_data, geometry.get());
std::ofstream out_bvh("sponza_bvh.bin", std::ofstream::binary);
out_bvh.write(bvh_data.data(), bvh_data.size());
out_bvh.close();
#endif
// built-in intersection
constexpr uint32_t kResolution = 2048;
using Ray = RRRay;
using Hit = RRHit;
std::vector<Ray> rays(kResolution * kResolution);
std::vector<Hit> hits(kResolution * kResolution);
for (int x = 0; x < kResolution; ++x)
{
for (int y = 0; y < kResolution; ++y)
{
auto i = kResolution * y + x;
rays[i].origin[0] = 0.f;
rays[i].origin[1] = 15.f;
rays[i].origin[2] = 0.f;
rays[i].direction[0] = -1.f;
rays[i].direction[1] = -1.f + (2.f / kResolution) * y;
rays[i].direction[2] = -1.f + (2.f / kResolution) * x;
rays[i].min_t = 0.001f;
rays[i].max_t = 100000.f;
}
}
#ifdef DUMP_BVH
std::ofstream out_rays("sponza_rays.bin", std::ofstream::binary);
out_rays.write((char*)rays.data(), rays.size() * sizeof(Ray));
out_rays.close();
#endif
auto rays_buffer =
CreateBuffer(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, rays.size() * sizeof(Ray));
auto hits_buffer =
CreateBuffer(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT, hits.size() * sizeof(Hit));
// gather memory requirements
VkMemoryRequirements rays_buffer_mem_reqs;
VkMemoryRequirements hits_buffer_mem_reqs;
vkGetBufferMemoryRequirements(device_.get(), rays_buffer.get(), &rays_buffer_mem_reqs);
vkGetBufferMemoryRequirements(device_.get(), hits_buffer.get(), &hits_buffer_mem_reqs);
// allocate local memory
auto rays_buffer_memory = AllocateDeviceMemory(local_memory_index, rays_buffer_mem_reqs.size);
auto hits_buffer_memory = AllocateDeviceMemory(local_memory_index, hits_buffer_mem_reqs.size);
// bind it
vkBindBufferMemory(device_.get(), rays_buffer.get(), rays_buffer_memory.get(), 0u);
vkBindBufferMemory(device_.get(), hits_buffer.get(), hits_buffer_memory.get(), 0u);
// upload to previously allocated buffers
UploadMemory(rays, rays_buffer.get());
RRDevicePtr rays_ptr;
CHECK_RR_CALL(rrGetDevicePtrFromVkBuffer(context, rays_buffer.get(), 0, &rays_ptr));
RRDevicePtr hits_ptr = nullptr;
CHECK_RR_CALL(rrGetDevicePtrFromVkBuffer(context, hits_buffer.get(), 0, &hits_ptr));
VkCommandBuffer trace_cmd_buf = VK_NULL_HANDLE;
alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
alloc_info.pNext = nullptr;
alloc_info.commandPool = command_pool_.get();
alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
alloc_info.commandBufferCount = 1u;
status = vkAllocateCommandBuffers(device_.get(), &alloc_info, &trace_cmd_buf);
ASSERT_EQ(status, VK_SUCCESS);
auto trace_command_buffer = VkScopedObject<VkCommandBuffer>(trace_cmd_buf, [&](VkCommandBuffer command_buffer) {
vkFreeCommandBuffers(device_.get(), command_pool_.get(), 1, &command_buffer);
});
RRCommandStream trace_command_stream = nullptr;
CHECK_RR_CALL(rrGetCommandStreamFromVkCommandBuffer(context, trace_command_buffer.get(), &trace_command_stream));
// get scratch trace buffer parameters
size_t scratch_size;
rrGetTraceMemoryRequirements(context, kResolution * kResolution, &scratch_size);
auto scratch_buffer = CreateBuffer(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, scratch_size);
VkMemoryRequirements scratch_buffer_mem_reqs;
vkGetBufferMemoryRequirements(device_.get(), scratch_buffer.get(), &scratch_buffer_mem_reqs);
auto scratch_buffer_memory = AllocateDeviceMemory(local_memory_index, scratch_buffer_mem_reqs.size);
vkBindBufferMemory(device_.get(), scratch_buffer.get(), scratch_buffer_memory.get(), 0u);
RRDevicePtr scratch_trace_ptr = nullptr;
CHECK_RR_CALL(rrGetDevicePtrFromVkBuffer(context, scratch_buffer.get(), 0, &scratch_trace_ptr));
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
begin_info.pNext = nullptr;
begin_info.flags = 0;
begin_info.pInheritanceInfo = nullptr;
vkBeginCommandBuffer(trace_cmd_buf, &begin_info);
vkCmdResetQueryPool(trace_cmd_buf, query_pool_.get(), 0, 2);
CHECK_RR_CALL(rrCmdIntersect(context,
geometry_ptr,
RR_INTERSECT_QUERY_CLOSEST,
rays_ptr,
kResolution * kResolution,
nullptr,
RR_INTERSECT_QUERY_OUTPUT_FULL_HIT,
hits_ptr,
scratch_trace_ptr,
trace_command_stream));
vkCmdWriteTimestamp(trace_cmd_buf, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, query_pool_.get(), 0);
for (int i = 0; i < 10; i++)
{
CHECK_RR_CALL(rrCmdIntersect(context,
geometry_ptr,
RR_INTERSECT_QUERY_CLOSEST,
rays_ptr,
kResolution * kResolution,
nullptr,
RR_INTERSECT_QUERY_OUTPUT_FULL_HIT,
hits_ptr,
scratch_trace_ptr,
trace_command_stream));
}
vkCmdWriteTimestamp(trace_cmd_buf, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, query_pool_.get(), 1);
CHECK_RR_CALL(rrSumbitCommandStream(context, trace_command_stream, nullptr, &wait_event));
CHECK_RR_CALL(rrWaitEvent(context, wait_event));
CHECK_RR_CALL(rrReleaseEvent(context, wait_event));
CHECK_RR_CALL(rrReleaseExternalCommandStream(context, trace_command_stream));
// Get results
std::uint64_t time[2];
vkGetQueryPoolResults(device_.get(),
query_pool_.get(),
0,
2,
2 * sizeof(std::uint64_t),
time,
sizeof(std::uint64_t),
VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT);
float delta_time = (time[1] - time[0]) * timestamp_period_ / 1e6f;
std::cout << "Trace time: " << delta_time / 10 << "ms\n";
std::cout << "Throughput: " << (kResolution * kResolution) / (delta_time * 1e-3) * 1e-6 * 10 << " MRays/s\n";
auto staging_memory_index =
FindDeviceMemoryIndex(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
auto staging_hits_memory = AllocateDeviceMemory(staging_memory_index, hits_buffer_mem_reqs.size);
auto staging_hits_buffer = CreateBuffer(VK_BUFFER_USAGE_TRANSFER_DST_BIT, hits_buffer_mem_reqs.size);
vkBindBufferMemory(device_.get(), staging_hits_buffer.get(), staging_hits_memory.get(), 0);
VkCommandBuffer copy_command_buffer = nullptr;
VkCommandBufferAllocateInfo command_buffer_info;
command_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
command_buffer_info.pNext = nullptr;
command_buffer_info.commandPool = command_pool_.get();
command_buffer_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
command_buffer_info.commandBufferCount = 1u;
// Allocate copy command buffer.
status = vkAllocateCommandBuffers(device_.get(), &command_buffer_info, ©_command_buffer);
ASSERT_EQ(status, VK_SUCCESS);
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
begin_info.pNext = nullptr;
begin_info.flags = 0;
begin_info.pInheritanceInfo = nullptr;
vkBeginCommandBuffer(copy_command_buffer, &begin_info);
VkBufferCopy copy_region;
copy_region.srcOffset = 0u;
copy_region.dstOffset = 0u;
copy_region.size = hits_buffer_mem_reqs.size;
// Cmd copy command.
vkCmdCopyBuffer(copy_command_buffer, hits_buffer.get(), staging_hits_buffer.get(), 1u, ©_region);
vkEndCommandBuffer(copy_command_buffer);
VkSubmitInfo submit_info;
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = nullptr;
submit_info.commandBufferCount = 1u;
submit_info.pCommandBuffers = ©_command_buffer;
submit_info.pSignalSemaphores = nullptr;
submit_info.pWaitSemaphores = nullptr;
submit_info.pWaitDstStageMask = nullptr;
submit_info.signalSemaphoreCount = 0u;
submit_info.waitSemaphoreCount = 0u;
status = vkQueueSubmit(queue, 1u, &submit_info, nullptr);
ASSERT_EQ(status, VK_SUCCESS);
status = vkQueueWaitIdle(queue);
ASSERT_EQ(status, VK_SUCCESS);
// Map staging ray buffer.
Hit* mapped_ptr = nullptr;
status = vkMapMemory(device_.get(), staging_hits_memory.get(), 0, VK_WHOLE_SIZE, 0, (void**)&mapped_ptr);
ASSERT_EQ(status, VK_SUCCESS);
std::vector<uint32_t> data(kResolution * kResolution);
for (int y = 0; y < kResolution; ++y)
{
for (int x = 0; x < kResolution; ++x)
{
int wi = kResolution * (kResolution - 1 - y) + x;
int i = kResolution * y + x;
if (mapped_ptr[i].inst_id != ~0u)
{
data[wi] = 0xff000000 | (uint32_t(mapped_ptr[i].uv[0] * 255) << 8) |
(uint32_t(mapped_ptr[i].uv[1] * 255) << 16);
} else
{
data[wi] = 0xff101010;
}
}
}
stbi_write_jpg("test_vk_sponza_geom_isect.jpg", kResolution, kResolution, 4, data.data(), 120);
CHECK_RR_CALL(rrDestroyContext(context));
#ifdef USE_RENDERDOC
if (rdoc_api_)
{
rdoc_api_->EndFrameCapture(nullptr, nullptr);
}
#endif
}
TEST_F(BasicTest, BuildObj2Level)
{
#ifdef USE_RENDERDOC
if (rdoc_api_)
{
rdoc_api_->StartFrameCapture(nullptr, nullptr);
}
#endif
RRContext context = nullptr;
VkQueue queue = nullptr;
vkGetDeviceQueue(device_.get(), queue_family_index_, 0, &queue);
CHECK_RR_CALL(rrCreateContextVk(RR_API_VERSION, device_.get(), phdevice_, queue, queue_family_index_, &context));
auto local_memory_index = FindDeviceMemoryIndex(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
SceneData scene_data("../../resources/sponza.obj");
std::vector<std::pair<VkScopedObject<VkDeviceMemory>, VkScopedObject<VkBuffer>>> geometry_resources;
std::vector<RRDevicePtr> geometry_ptrs;
RRBuildOptions options;
options.build_flags = RR_BUILD_FLAG_BITS_PREFER_FAST_BUILD;
for (auto& mesh_data : scene_data.meshes)
{
RRCommandStream command_stream = nullptr;
CHECK_RR_CALL(rrAllocateCommandStream(context, &command_stream));
RREvent wait_event = nullptr;
/// memory management to pass buffers to builder
// create buffers
auto vertex_buffer = CreateBuffer(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
mesh_data.positions.size() * sizeof(float));
auto index_buffer = CreateBuffer(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
mesh_data.indices.size() * sizeof(uint32_t));
// gather memory requirements
VkMemoryRequirements vertex_buffer_mem_reqs;
VkMemoryRequirements index_buffer_mem_reqs;
vkGetBufferMemoryRequirements(device_.get(), vertex_buffer.get(), &vertex_buffer_mem_reqs);
vkGetBufferMemoryRequirements(device_.get(), index_buffer.get(), &index_buffer_mem_reqs);
// allocate local memory
auto vertex_buffer_memory = AllocateDeviceMemory(local_memory_index, vertex_buffer_mem_reqs.size);
auto index_buffer_memory = AllocateDeviceMemory(local_memory_index, index_buffer_mem_reqs.size);
// bind it
vkBindBufferMemory(device_.get(), vertex_buffer.get(), vertex_buffer_memory.get(), 0u);
vkBindBufferMemory(device_.get(), index_buffer.get(), index_buffer_memory.get(), 0u);
// upload to previously allocated buffers
UploadMemory(mesh_data.positions, vertex_buffer.get());
UploadMemory(mesh_data.indices, index_buffer.get());
// get radeonrays ptrs to triangle description
RRDevicePtr vertex_ptr = nullptr;
RRDevicePtr index_ptr = nullptr;
rrGetDevicePtrFromVkBuffer(context, vertex_buffer.get(), 0, &vertex_ptr);
rrGetDevicePtrFromVkBuffer(context, index_buffer.get(), 0, &index_ptr);
auto triangle_count = (uint32_t)mesh_data.indices.size() / 3;
RRGeometryBuildInput geometry_build_input = {};
RRTriangleMeshPrimitive mesh = {};
geometry_build_input.triangle_mesh_primitives = &mesh;
geometry_build_input.primitive_type = RR_PRIMITIVE_TYPE_TRIANGLE_MESH;
geometry_build_input.triangle_mesh_primitives->vertices = vertex_ptr;
geometry_build_input.triangle_mesh_primitives->vertex_count = uint32_t(mesh_data.positions.size() / 3);
geometry_build_input.triangle_mesh_primitives->vertex_stride = 3 * sizeof(float);
geometry_build_input.triangle_mesh_primitives->triangle_indices = index_ptr;
geometry_build_input.triangle_mesh_primitives->triangle_count = triangle_count;
geometry_build_input.triangle_mesh_primitives->index_type = RR_INDEX_TYPE_UINT32;
geometry_build_input.primitive_count = 1u;
std::cout << "Triangle count " << triangle_count << "\n";
RRMemoryRequirements geometry_reqs;
CHECK_RR_CALL(rrGetGeometryBuildMemoryRequirements(context, &geometry_build_input, &options, &geometry_reqs));
// allocate buffers for builder and resulting geometry
auto scratch_memory = AllocateDeviceMemory(local_memory_index, geometry_reqs.temporary_build_buffer_size);
auto local_memory = AllocateDeviceMemory(local_memory_index, geometry_reqs.result_buffer_size);
auto scratch = CreateBuffer(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, geometry_reqs.temporary_build_buffer_size);
auto geometry = CreateBuffer(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, geometry_reqs.result_buffer_size);
vkBindBufferMemory(device_.get(), scratch.get(), scratch_memory.get(), 0u);
vkBindBufferMemory(device_.get(), geometry.get(), local_memory.get(), 0u);
RRDevicePtr geometry_ptr = nullptr;
CHECK_RR_CALL(rrGetDevicePtrFromVkBuffer(context, geometry.get(), 0, &geometry_ptr));
RRDevicePtr scratch_ptr = nullptr;
CHECK_RR_CALL(rrGetDevicePtrFromVkBuffer(context, scratch.get(), 0, &scratch_ptr));
std::cout << "Scratch geometry buffer size: " << (float)geometry_reqs.temporary_build_buffer_size / 1000000
<< "Mb\n";
std::cout << "Result geometry buffer size: " << (float)geometry_reqs.result_buffer_size / 1000000 << "Mb\n";
CHECK_RR_CALL(rrCmdBuildGeometry(context,
RR_BUILD_OPERATION_BUILD,
&geometry_build_input,
&options,
scratch_ptr,
geometry_ptr,
command_stream));
geometry_resources.emplace_back(local_memory, geometry);
geometry_ptrs.push_back(geometry_ptr);
CHECK_RR_CALL(rrSumbitCommandStream(context, command_stream, nullptr, &wait_event));
CHECK_RR_CALL(rrWaitEvent(context, wait_event));
CHECK_RR_CALL(rrReleaseEvent(context, wait_event));
CHECK_RR_CALL(rrReleaseCommandStream(context, command_stream));
}
std::vector<RRInstance> instances;
for (auto& geometry_ptr : geometry_ptrs)
{
RRInstance instance;
instance.geometry = geometry_ptr;
std::memset(&instance.transform[0][0], 0, sizeof(instance.transform));
instance.transform[0][0] = instance.transform[1][1] = instance.transform[2][2] = 1;
instances.push_back(instance);
}
RRSceneBuildInput scene_build_input = {};
scene_build_input.instance_count = (uint32_t)instances.size();
RRMemoryRequirements scene_reqs;
CHECK_RR_CALL(rrGetSceneBuildMemoryRequirements(context, &scene_build_input, &options, &scene_reqs));
// allocate buffers for builder and resulting geometry
auto scratch_scene_memory = AllocateDeviceMemory(local_memory_index, scene_reqs.temporary_build_buffer_size);
auto local_scene_memory = AllocateDeviceMemory(local_memory_index, scene_reqs.result_buffer_size);
auto scratch_scene = CreateBuffer(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, scene_reqs.temporary_build_buffer_size);
auto result_scene = CreateBuffer(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, scene_reqs.result_buffer_size);
vkBindBufferMemory(device_.get(), scratch_scene.get(), scratch_scene_memory.get(), 0u);
vkBindBufferMemory(device_.get(), result_scene.get(), local_scene_memory.get(), 0u);
RRDevicePtr scene_ptr;
CHECK_RR_CALL(rrGetDevicePtrFromVkBuffer(context, result_scene.get(), 0, &scene_ptr));
RRDevicePtr scratch_scene_ptr = nullptr;
CHECK_RR_CALL(rrGetDevicePtrFromVkBuffer(context, scratch_scene.get(), 0, &scratch_scene_ptr));
std::cout << "Scratch scene buffer size: " << (float)scene_reqs.temporary_build_buffer_size / 1000000 << "Mb\n";
std::cout << "Result scene buffer size: " << (float)scene_reqs.result_buffer_size / 1000000 << "Mb\n";
scene_build_input.instances = instances.data();
RRCommandStream command_stream_2lvl = nullptr;
RREvent wait_event_2lvl = nullptr;
CHECK_RR_CALL(rrAllocateCommandStream(context, &command_stream_2lvl));
CHECK_RR_CALL(
rrCmdBuildScene(context, &scene_build_input, &options, scratch_scene_ptr, scene_ptr, command_stream_2lvl));
CHECK_RR_CALL(rrSumbitCommandStream(context, command_stream_2lvl, nullptr, &wait_event_2lvl));
CHECK_RR_CALL(rrWaitEvent(context, wait_event_2lvl));
CHECK_RR_CALL(rrReleaseEvent(context, wait_event_2lvl));
CHECK_RR_CALL(rrReleaseCommandStream(context, command_stream_2lvl));
using Ray = RRRay;
using Hit = RRHit;
constexpr uint32_t kResolution = 2048;
std::vector<Ray> rays(kResolution * kResolution);
for (int x = 0; x < kResolution; ++x)
{
for (int y = 0; y < kResolution; ++y)
{
auto i = kResolution * y + x;
rays[i].origin[0] = 0.f;
rays[i].origin[1] = 15.f;
rays[i].origin[2] = 0.f;
rays[i].direction[0] = -1.f;
rays[i].direction[1] = -1.f + (2.f / kResolution) * y;
rays[i].direction[2] = -1.f + (2.f / kResolution) * x;
rays[i].min_t = 0.001f;
rays[i].max_t = 100000.f;
}
}
auto rays_buffer =
CreateBuffer(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, rays.size() * sizeof(Ray));
auto hits_buffer =
CreateBuffer(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT, rays.size() * sizeof(Hit));
// gather memory requirements
VkMemoryRequirements rays_buffer_mem_reqs;
VkMemoryRequirements hits_buffer_mem_reqs;
vkGetBufferMemoryRequirements(device_.get(), rays_buffer.get(), &rays_buffer_mem_reqs);
vkGetBufferMemoryRequirements(device_.get(), hits_buffer.get(), &hits_buffer_mem_reqs);
// allocate local memory
auto rays_buffer_memory = AllocateDeviceMemory(local_memory_index, rays_buffer_mem_reqs.size);
auto hits_buffer_memory = AllocateDeviceMemory(local_memory_index, hits_buffer_mem_reqs.size);
// bind it
vkBindBufferMemory(device_.get(), rays_buffer.get(), rays_buffer_memory.get(), 0u);
vkBindBufferMemory(device_.get(), hits_buffer.get(), hits_buffer_memory.get(), 0u);
// upload to previously allocated buffers
UploadMemory(rays, rays_buffer.get());
RRDevicePtr rays_ptr;
CHECK_RR_CALL(rrGetDevicePtrFromVkBuffer(context, rays_buffer.get(), 0, &rays_ptr));
RRDevicePtr hits_ptr = nullptr;
CHECK_RR_CALL(rrGetDevicePtrFromVkBuffer(context, hits_buffer.get(), 0, &hits_ptr));
RRCommandStream trace_command_stream = nullptr;
CHECK_RR_CALL(rrAllocateCommandStream(context, &trace_command_stream));
// get scratch trace buffer parameters
size_t scratch_size;
rrGetTraceMemoryRequirements(context, kResolution * kResolution, &scratch_size);
auto scratch_buffer = CreateBuffer(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, scratch_size);
VkMemoryRequirements scratch_buffer_mem_reqs;
vkGetBufferMemoryRequirements(device_.get(), scratch_buffer.get(), &scratch_buffer_mem_reqs);
auto scratch_buffer_memory = AllocateDeviceMemory(local_memory_index, scratch_buffer_mem_reqs.size);
vkBindBufferMemory(device_.get(), scratch_buffer.get(), scratch_buffer_memory.get(), 0u);
RRDevicePtr scratch_trace_ptr = nullptr;
CHECK_RR_CALL(rrGetDevicePtrFromVkBuffer(context, scratch_buffer.get(), 0, &scratch_trace_ptr));
CHECK_RR_CALL(rrCmdIntersect(context,
scene_ptr,
RR_INTERSECT_QUERY_CLOSEST,
rays_ptr,
kResolution * kResolution,
nullptr,
RR_INTERSECT_QUERY_OUTPUT_FULL_HIT,
hits_ptr,
scratch_trace_ptr,
trace_command_stream));
RREvent wait_event = nullptr;
CHECK_RR_CALL(rrSumbitCommandStream(context, trace_command_stream, nullptr, &wait_event));
CHECK_RR_CALL(rrWaitEvent(context, wait_event));
CHECK_RR_CALL(rrReleaseEvent(context, wait_event));
CHECK_RR_CALL(rrReleaseCommandStream(context, trace_command_stream));
auto staging_memory_index =
FindDeviceMemoryIndex(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
auto staging_hits_memory = AllocateDeviceMemory(staging_memory_index, hits_buffer_mem_reqs.size);
auto staging_hits_buffer = CreateBuffer(VK_BUFFER_USAGE_TRANSFER_DST_BIT, hits_buffer_mem_reqs.size);
vkBindBufferMemory(device_.get(), staging_hits_buffer.get(), staging_hits_memory.get(), 0);
VkCommandBuffer copy_command_buffer = nullptr;
VkCommandBufferAllocateInfo command_buffer_info;
command_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
command_buffer_info.pNext = nullptr;
command_buffer_info.commandPool = command_pool_.get();
command_buffer_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
command_buffer_info.commandBufferCount = 1u;
// Allocate copy command buffer.
auto status = vkAllocateCommandBuffers(device_.get(), &command_buffer_info, ©_command_buffer);
ASSERT_EQ(status, VK_SUCCESS);