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| 1 | +2.4.c587aa7 |
| 2 | +- H-PLOC and improved wide BVH conversion |
| 3 | +- CMake support |
| 4 | +- Configurable HIPRT path via a env. variable |
| 5 | +- New gfx architectures supported |
| 6 | +- hiprtBuildTraceKernel can return only the HIP module |
| 7 | +- HIP module caching and unloading (fixing a memory leak) |
| 8 | +- Fixing matrix inversion and identity check |
| 9 | +- Fixing refit and other minor issues |
| 10 | + |
| 11 | +2.3.7df94af |
| 12 | +- Transformation query API changed/extended |
| 13 | + |
| 14 | +2.2.0e68f54 (December 2023) |
| 15 | +- Multi-level instancing |
| 16 | +- Triangle pairing |
| 17 | +- AS Compaction |
| 18 | +- Optimized BVH build speed |
| 19 | + |
| 20 | +2.1.c202dac (November 2023) |
| 21 | +- HIPRT binaries compiled with ROCm 5.7 |
| 22 | +- A fix for caching trace kernels |
| 23 | +- A fix for the custom function table compilation |
| 24 | +- A fix for the fast and balanced builders with custom streams |
| 25 | + |
| 26 | +2.1.6fc8ff0 (September 2023) |
| 27 | +- Dynamic traversal stack assignment |
| 28 | +- Batch BVH construction |
| 29 | +- Transformation query functions |
| 30 | +- Improved BVH construction speed |
| 31 | +- Improved RT speed for transformed instances |
| 32 | +- Fixed geometry IO API |
| 33 | +- Optional trace kernel caching |
| 34 | + |
| 35 | +2.0.3a134c7 (May 2023) |
| 36 | +- BVH memory optimization |
| 37 | +- SBVH speed optimization |
| 38 | +- Fixing hiprtBuildTraceKernels |
| 39 | +- Dynamic loading via HIPRTEW |
| 40 | +- Traversal optimization |
| 41 | + |
| 42 | +2.0.0 (February 2023) |
| 43 | +- Bitcode and precompilation (527.41 or newer driver is necessary to run on NVIDIA® on Windows®) |
| 44 | +- Performance improvement |
| 45 | +- Navi3x support |
| 46 | +- MI60 and MI200 support |
| 47 | +- Traversal hints for better performance |
| 48 | +- Concurrent build via streams |
| 49 | +- Custom function table |
| 50 | +- Intersection filter |
| 51 | +- Transformation matrices support |
| 52 | +- Multiple templated kernels |
| 53 | +- Added ray t min |
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