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fsrsample.h
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97 lines (82 loc) · 3.14 KB
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// This file is part of the FidelityFX SDK.
//
// Copyright (C) 2023 Advanced Micro Devices, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the “Software”), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "core/framework.h"
class FSR2RenderModule;
class FSR1RenderModule;
class UpscaleRenderModule;
class TAARenderModule;
class TranslucencyRenderModule;
class cauldron::RenderModule;
/// @defgroup FfxFsrSample FidelityFX Super Resolution Sample
/// Sample documentation for FidelityFX Super Resolution
///
/// @ingroup SDKEffects
/// @defgroup FSRS FSRSample
/// FSRSample Reference Documentation
///
/// @ingroup FfxFsrSample
/// @{
/**
* @class FSRSample
*
* FSRSample takes care of:
* - creating UI section that enable users to select upscaling options
* - creating GPU resources
* - dispatch workloads for simple bilinear and bicubic upsampling
*/
class FSRSample : public cauldron::Framework
{
public:
FSRSample(const cauldron::FrameworkInitParams* pInitParams) : cauldron::Framework(pInitParams) {}
virtual ~FSRSample() = default;
// Overrides
virtual void ParseSampleConfig() override;
virtual void ParseSampleCmdLine(const wchar_t* cmdLine) override;
virtual void RegisterSampleModules() override;
virtual int32_t DoSampleInit() override;
virtual void DoSampleUpdates(double deltaTime) override;
//virtual void DoSampleResize(const cauldron::ResolutionInfo& resInfo) override {}
virtual void DoSampleShutdown() override;
private:
enum class UpscaleMethod : uint32_t
{
Point = 0,
Bilinear,
Bicubic,
FSR1,
FSR2,
Native,
Count
};
void SwitchUpscaler(UpscaleMethod newUpscaler);
UpscaleMethod m_Method = UpscaleMethod::Native;
UpscaleMethod m_UIMethod = UpscaleMethod::Native;
cauldron::RenderModule* m_pCurrentUpscaler = nullptr;
FSR2RenderModule* m_pFSR2RenderModule = nullptr;
FSR1RenderModule* m_pFSR1RenderModule = nullptr;
UpscaleRenderModule* m_pUpscaleRenderModule = nullptr;
TAARenderModule* m_pTAARenderModule = nullptr;
TranslucencyRenderModule* m_pTransRenderModule = nullptr;
/// @}
};
typedef FSRSample FrameworkType;