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tile_upload.comp.hlsl
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99 lines (85 loc) · 5.06 KB
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#include "common.hlsl"
[[vk::binding(0,0)]] RWTexture2D<float32_t4> dstImage;
[[vk::push_constant]] PushConstantData pc;
using namespace nbl::hlsl;
static const uint32_t TILE_SIZE = 128u;
static const uint32_t TILE_SIZE_LOG2 = 7u;
static const uint32_t TILE_SIZE_MASK = TILE_SIZE - 1u;
static const uint32_t TILE_PIXELS_LOG2 = TILE_SIZE_LOG2 * 2u;
static const uint32_t BLOCK_SIZE = 16u;
static const uint32_t BLOCK_SIZE_LOG2 = 4u;
static const uint32_t BLOCK_PIXELS_LOG2 = BLOCK_SIZE_LOG2 * 2u;
static const uint32_t BLOCKS_PER_TILE_LOG2 = TILE_SIZE_LOG2 - BLOCK_SIZE_LOG2;
static const uint32_t BLOCKS_PER_TILE = TILE_SIZE / BLOCK_SIZE;
[numthreads(128, 4, 1)]
[shader("compute")]
void SnakeStore(uint32_t3 ID : SV_DispatchThreadID)
{
const uint32_t2 globalPos = ID.xy;
const uint32_t2 tileCoord = globalPos >> TILE_SIZE_LOG2;
const uint32_t2 localPos = globalPos & TILE_SIZE_MASK;
const uint32_t tileIdx = tileCoord.y * pc.tilesPerRow + tileCoord.x;
const uint32_t localLinearIdx = (localPos.y << TILE_SIZE_LOG2) + localPos.x;
const uint32_t srcPixelIdx = (tileIdx << TILE_PIXELS_LOG2) + localLinearIdx;
const uint32_t packedDstTile = vk::RawBufferLoad<uint32_t>(pc.dstTileLocationsAddress + tileIdx * 4u);
const uint32_t2 dstTile = uint32_t2(packedDstTile & 0xffffu, packedDstTile >> 16u);
const uint32_t2 pixelPos = pc.dstOffset + (dstTile << TILE_SIZE_LOG2) + localPos;
const uint32_t packed = vk::RawBufferLoad<uint32_t>(pc.deviceBufferAddress + srcPixelIdx * 4u);
dstImage[pixelPos] = unpackUnorm4x8(int32_t(packed));
}
[numthreads(128, 4, 1)]
[shader("compute")]
void SnakeLoad(uint32_t3 ID : SV_DispatchThreadID)
{
const uint32_t2 globalPos = ID.xy;
const uint32_t2 tileCoord = globalPos >> TILE_SIZE_LOG2;
const uint32_t2 localPos = globalPos & TILE_SIZE_MASK;
const uint32_t tileIdx = tileCoord.y * pc.tilesPerRow + tileCoord.x;
const uint32_t localLinearIdx = (localPos.y << TILE_SIZE_LOG2) + localPos.x;
const uint32_t dstPixelIdx = (tileIdx << TILE_PIXELS_LOG2) + localLinearIdx;
const uint32_t packedDstTile = vk::RawBufferLoad<uint32_t>(pc.dstTileLocationsAddress + tileIdx * 4u);
const uint32_t2 dstTile = uint32_t2(packedDstTile & 0xffffu, packedDstTile >> 16u);
const uint32_t2 pixelPos = pc.dstOffset + (dstTile << TILE_SIZE_LOG2) + localPos;
vk::RawBufferStore<uint32_t>(pc.deviceBufferAddress + dstPixelIdx * 4u, uint32_t(packUnorm4x8(dstImage[pixelPos])));
}
[numthreads(16, 16, 1)]
[shader("compute")]
void MortonStore(uint32_t3 ID : SV_GroupThreadID, uint32_t3 GroupID : SV_GroupID)
{
const uint32_t2 globalBlock = GroupID.xy;
const uint32_t2 threadPos = ID.xy;
const uint32_t2 tileCoord = globalBlock >> BLOCKS_PER_TILE_LOG2;
const uint32_t2 blockCoordInTile = globalBlock & (BLOCKS_PER_TILE - 1u);
const uint32_t tileIdx = tileCoord.y * pc.tilesPerRow + tileCoord.x;
const uint32_t blockIdxInTile = (blockCoordInTile.y << BLOCKS_PER_TILE_LOG2) + blockCoordInTile.x;
const uint32_t localLinearIdx = (threadPos.y << BLOCK_SIZE_LOG2) + threadPos.x;
const uint32_t srcPixelIdx = (tileIdx << TILE_PIXELS_LOG2) + (blockIdxInTile << BLOCK_PIXELS_LOG2) + localLinearIdx;
const uint32_t packedDstTile = vk::RawBufferLoad<uint32_t>(pc.dstTileLocationsAddress + tileIdx * 4u);
const uint32_t2 dstTile = uint32_t2(packedDstTile & 0xffffu, packedDstTile >> 16u);
morton::code<false, 4, 2> mc;
mc.value = uint16_t(localLinearIdx);
const uint32_t2 mortonLocalPos = _static_cast<uint32_t2>(mc);
const uint32_t2 pixelPos = pc.dstOffset + (dstTile << TILE_SIZE_LOG2) + (blockCoordInTile << BLOCK_SIZE_LOG2) + mortonLocalPos;
const uint32_t packed = vk::RawBufferLoad<uint32_t>(pc.deviceBufferAddress + srcPixelIdx * 4u);
dstImage[pixelPos] = unpackUnorm4x8(int32_t(packed));
}
[numthreads(16, 16, 1)]
[shader("compute")]
void MortonLoad(uint32_t3 ID : SV_GroupThreadID, uint32_t3 GroupID : SV_GroupID)
{
const uint32_t2 globalBlock = GroupID.xy;
const uint32_t2 threadPos = ID.xy;
const uint32_t2 tileCoord = globalBlock >> BLOCKS_PER_TILE_LOG2;
const uint32_t2 blockCoordInTile = globalBlock & (BLOCKS_PER_TILE - 1u);
const uint32_t tileIdx = tileCoord.y * pc.tilesPerRow + tileCoord.x;
const uint32_t blockIdxInTile = (blockCoordInTile.y << BLOCKS_PER_TILE_LOG2) + blockCoordInTile.x;
const uint32_t localLinearIdx = (threadPos.y << BLOCK_SIZE_LOG2) + threadPos.x;
const uint32_t dstPixelIdx = (tileIdx << TILE_PIXELS_LOG2) + (blockIdxInTile << BLOCK_PIXELS_LOG2) + localLinearIdx;
const uint32_t packedDstTile = vk::RawBufferLoad<uint32_t>(pc.dstTileLocationsAddress + tileIdx * 4u);
const uint32_t2 dstTile = uint32_t2(packedDstTile & 0xffffu, packedDstTile >> 16u);
morton::code<false, 4, 2> mc;
mc.value = uint16_t(localLinearIdx);
const uint32_t2 mortonLocalPos = _static_cast<uint32_t2>(mc);
const uint32_t2 pixelPos = pc.dstOffset + (dstTile << TILE_SIZE_LOG2) + (blockCoordInTile << BLOCK_SIZE_LOG2) + mortonLocalPos;
vk::RawBufferStore<uint32_t>(pc.deviceBufferAddress + dstPixelIdx * 4u, uint32_t(packUnorm4x8(dstImage[pixelPos])));
}