-In practice this is also a strong argument for a development-oriented DXC optimization profile, for example an `-O1`-style mode. For the Nabla Path Tracer builds behind this comparison the shader-build wall time is about `10x` worse without that profile, while the newest `unroll_v2` follow-up is already faster than the current `master` baseline on this measured path. That is exactly the profile proposed in the paired PRs: for development use it delivers a major build-time win while keeping runtime impact favorable on the measured workload.
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