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2147483659 LinAlgMatrixMultiplyAccumulate Returns the resulting matrix from multiplying A and B and accumulating into C
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2147483660 LinAlgFillMatrix fills a matrix with a scalar value
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2147483661 LinAlgCopyConvertMatrix Converts and copies the element and use type of the source matrix to the destination matrix with optional transpose
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2147483662 LinAlgMatrixLoadFromDescriptor fills a matrix with data from a [RW]ByteAddressBuffer
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2147483663 LinAlgMatrixLoadFromMemory fills a matrix with data from a groupshared array
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2147483664 LinAlgMatrixLength returns the number of elements stored in thread-local storage on the active thread for the provided matrix
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2147483665 LinAlgMatrixGetCoordinate returns a two element vector containing the column and row of the matrix that the thread-local index corresponds to
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2147483666 LinAlgMatrixGetElement returns the element of the matrix corresponding to the provided thread-local index
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2147483667 LinAlgMatrixSetElement sets the element of the matrix corresponding to the provided thread-local index
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2147483668 LinAlgMatrixStoreToDescriptor stores a matrix to a RWByteAddressBuffer
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2147483669 LinAlgMatrixStoreToMemory stores a matrix to groupshared memory
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2147483670 LinAlgMatrixQueryAccumulatorLayout returns comptime 0 when accumulator matrix are A layout, 1 when B layout
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2147483671 LinAlgMatrixMultiply Returns the resulting matrix from multiplying A and B
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2147483672 LinAlgMatrixAccumulate accumulate A or B matrix into Accumulator matrix following LHS += RHS
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2147483673 LinAlgMatVecMul Multiplies a MxK dimension matrix and a K sized input vector
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2147483674 LinAlgMatVecMulAdd Multiplies a MxK dimension matrix and a K sized input vector then adds a M sized bias vector
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2147483675 LinAlgMatrixAccumulateToDescriptor accumulates a matrix to a RWByteAddressBuffer
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2147483676 LinAlgMatrixAccumulateToMemory accumulates a matrix to groupshared memory
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2147483677 LinAlgMatrixOuterProduct Outer products an M sized vector and a N sized vector producing an MxN matrix
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2147483678 ReservedD1 reserved
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2147483679 ReservedD2 reserved
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2147483680 ReservedD3 reserved
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2147483681 DebugBreak triggers a breakpoint if a debugger is attached
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2147483682 IsDebuggerPresent returns true if a debugger is attached
@@ -3305,6 +3329,7 @@ SM.CSNOSIGNATURES Compute shaders mu
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SM.DOMAINLOCATIONIDXOOB DomainLocation component index out of bounds for the domain.
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SM.DSINPUTCONTROLPOINTCOUNTRANGE DS input control point count must be [0..%0]. %1 specified.
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SM.DXILVERSION Target shader model requires specific Dxil Version
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SM.EXPLICITTGSMSIZEONENTRY Total Thread Group Shared Memory used by entry must not exceed limit specified by entry attribute.
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SM.GSINSTANCECOUNTRANGE GS instance count must be [1..%0]. %1 specified.
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SM.GSOUTPUTVERTEXCOUNTRANGE GS output vertex count must be [0..%0]. %1 specified.
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SM.GSTOTALOUTPUTVERTEXDATARANGE Declared output vertex count (%0) multiplied by the total number of declared scalar components of output data (%1) equals %2. This value cannot be greater than %3.
@@ -3327,8 +3352,7 @@ SM.INVALIDSAMPLERFEEDBACKTYPE Invalid sampler fe
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SM.INVALIDTEXTUREKINDONUAV TextureCube[Array] resources are not supported with UAVs.
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SM.ISOLINEOUTPUTPRIMITIVEMISMATCH Hull Shader declared with IsoLine Domain must specify output primitive point or line. Triangle_cw or triangle_ccw output are not compatible with the IsoLine Domain.
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SM.ISSPECIALFLOAT 16 bit IsSpecialFloat overloads require Shader Model 6.9 or higher.
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SM.MAXMSSMSIZE Total Thread Group Shared Memory storage is %0, exceeded %1.
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SM.MAXTGSMSIZE Total Thread Group Shared Memory storage is %0, exceeded %1.
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SM.MAXTGSMSIZEONENTRY Total Thread Group Shared Memory used by entry must not exceed maximum for shader model.
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SM.MAXTHEADGROUP Declared Thread Group Count %0 (X*Y*Z) is beyond the valid maximum of %1.
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SM.MESHPSIGROWCOUNT For shader '%0', primitive output signatures are taking up more than %1 rows.
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SM.MESHSHADERINOUTSIZE For shader '%0', payload plus output size is greater than %1.
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