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abiotic-factorsandboxsettings.ini
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139 lines (93 loc) · 4.85 KB
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[SandboxSettings]
; Difficulty will determine (for all players) how many enemies may be present in some areas, how aggressive they are, and how fast they react in combat
GameDifficulty=1
; If enabled, characters only have one life and difficulty is forced to Apocalyptic
HardcoreMode=False
; If true, resources will spontaneously respawn around the Facility
LootRespawnEnabled=False
; By default, power in the Facility is shut off at night, including power sockets
PowerSocketsOffAtNight=True
; This setting will allow you to disable the Day Night Cycle
DayNightCycleState=0
; Speed multiplier for the Day and Night cycle
DayNightCycleSpeedMultiplier=1.0
; This will determine how often weather events are triggered
WeatherFrequency=3
; In the world, sinks will passively refill over time, allowing players to drink from them
SinkRefillRate=1.0
; This value determines how fast food spoils
FoodSpoilSpeedMultiplier=1.0
; This value determines how effective it is to refrigerate items
RefrigerationEffectivenessMultiplier=1.0
; This value determines how frequently enemies respawn
EnemySpawnRate=1.0
; This is a multiplier of enemy health
EnemyHealthMultiplier=1.0
; This value will determine how damaging enemies are, as a multiplier of their damage
EnemyPlayerDamageMultiplier=1.0
; This value will determine how much damage enemies do to deployables, as a multiplier of their damage
EnemyDeployableDamageMultiplier=1.0
; This value will determine how much damage players do to other players, as a proportion of normal damage
DamageToAlliesMultiplier=0.5
; This value is a multiplier and determines how fast Hunger increases
HungerSpeedMultiplier=1.0
; This value is a multiplier and determines how fast Thirst increases
ThirstSpeedMultiplier=1.0
; This value is a multiplier and determines how fast Fatigue increases
FatigueSpeedMultiplier=1.0
; This value is a multiplier and determines how fast Continence drains
ContinenceSpeedMultiplier=1.0
; This multiplier will determine how fast enemies detect players
DetectionSpeedMultiplier=1.0
; This will determine how many additional perk points are available on top of the points given by each selected job
BonusPerkPoints=0
; This value is a multiplier and determines how fast XP is gained by players
PlayerXPGainMultiplier=1.0
; This is a multiplier of how many times you can stack items in an inventory slot
ItemStackSizeMultiplier=1.0
; This is a multiplier affecting how heavy items are in your inventory
ItemWeightMultiplier=1.0
; This is a multiplier for item durability
ItemDurabilityMultiplier=1.0
; This value will determine how much durability is lost on weapons and items in the player's inventory when respawning
DurabilityLossOnDeathMultiplier=0.1
; If false, players will not be notified when someone is killed by something
ShowDeathMessages=True
; If false, this will disable the ability to share item recipes with other players
AllowRecipeSharing=True
; If false, Pagers will not be useable in inventory or via the emote wheel
AllowPagers=True
; If false, players will be unable to transmogrify their armor to look like other pieces of armor using a certain piece of base equipment
AllowTransmog=True
; If true, this will remove the Research Minigames when unlocking new recipes and simply unlock the recipe right away
DisableResearchMinigame=False
; This will determine what penalties the player receives for respawning after death (or by using the Unstick option
DeathPenalties=1
; When spawning into the world for the first time, this is the weapon players will receive
FirstTimeStartingWeapon=0
; When true, the host will be able to access the inventory items found in Death Bags, which are typically dropped by players on death
HostAccessPlayerCorpses=True
; If false, containers will no longer be restricted by item type
StorageByTag=True
; This value will determine how much furniture and other deployables can be stacked until a limit is reached
StructuralSupportLimit=5
; There are some methods in the world to allow players to reset their jobs, skills, and traits later in the game
AllowCharacterReset=True
; Bridges require a certain amount of support by default
BridgeSupports=2
; Allow Home Worlds to be used in this world
HomeWorlds=True
; If true, radiation will not show any sort of screen effect, requiring scientists to use Geiger Counters to track radiation in an area
InvisibleRadiation=False
; Set the default inventory size when no backpack is equipped
BaseInventorySize=12
; If true, sink (or similar) water sources that would be clean, drinkable water, will instead be tainted water
TaintedSinkWater=False
; If true, radiation will actively deal damage to health
RadiationDealsDamage=False
; If true, player-built furniture will be destroyed when it reaches zero durability
PlayerFurnitureDestruction=False
; REQUIRES HARDCORE MODE
AllowIronMode=True
; This setting determines how accurate enemies are, on average
EnemyAccuracy=2