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NativeDataStream.h
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219 lines (188 loc) · 7.82 KB
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#pragma once
#include <Babylon/JsRuntime.h>
#include <napi/env.h>
#include <gsl/gsl>
#include <cassert>
namespace Babylon
{
class NativeDataStream final : public Napi::ObjectWrap<NativeDataStream>
{
static constexpr auto JS_CLASS_NAME = "_NativeDataStream";
static constexpr auto JS_ENGINE_CONSTRUCTOR_NAME = "NativeDataStream";
static constexpr auto VALIDATION_ENABLED = false;
enum class ValidationType : uint32_t
{
Uint32,
Int32,
Float32,
Uint32Array,
Int32Array,
Float32Array,
NativeData,
Boolean,
};
template<ValidationType T, typename ReaderT>
static inline void Validate(ReaderT& reader)
{
if constexpr (VALIDATION_ENABLED)
{
uint32_t value{reader.template Read<uint32_t>()};
if (value != static_cast<uint32_t>(T))
{
throw std::runtime_error{"Data stream validation error: data type mismatch."};
}
}
}
public:
class Reader final
{
public:
Reader(const Reader&) = delete;
Reader operator=(const Reader&) = delete;
bool CanRead() const
{
assert(m_position <= static_cast<size_t>(m_buffer.size()));
return m_position < static_cast<size_t>(m_buffer.size());
}
uint32_t ReadUint32()
{
Validate<ValidationType::Uint32>(*this);
return Read<uint32_t>();
}
int32_t ReadInt32()
{
Validate<ValidationType::Int32>(*this);
return Read<int32_t>();
}
float ReadFloat32()
{
Validate<ValidationType::Float32>(*this);
return Read<float>();
}
gsl::span<uint32_t> ReadUint32Array()
{
Validate<ValidationType::Uint32Array>(*this);
return ReadArray<uint32_t>();
}
gsl::span<int32_t> ReadInt32Array()
{
Validate<ValidationType::Int32Array>(*this);
return ReadArray<int32_t>();
}
gsl::span<float> ReadFloat32Array()
{
Validate<ValidationType::Float32Array>(*this);
return ReadArray<float>();
}
template<typename T>
#ifndef _MSC_VER
// Clang reports UndefinedBehaviorSanitizer : undefined - behavior
// load of misaligned address which requires 8 byte alignment
// pointed data are fine so it looks like a false positive
__attribute__((no_sanitize("undefined")))
#endif
T ReadNativeData()
{
Validate<ValidationType::NativeData>(*this);
static_assert(sizeof(T) % 4 == 0);
auto span = gsl::make_span(reinterpret_cast<uint32_t*>(m_buffer.data() + m_position), sizeof(T) / 4);
m_position += sizeof(T) / 4;
return *reinterpret_cast<T*>(span.data());
}
template<typename T, class = typename std::enable_if<!std::is_pointer<T>::value>::type>
auto ReadPointer()
{
return ReadNativeData<typename std::conditional<std::is_member_pointer<T>::value, T, T*>::type>();
}
private:
gsl::span<uint32_t> m_buffer{};
size_t m_position{0};
const gsl::final_action<std::function<void()>> m_scopeGuard;
friend class NativeDataStream;
template<typename CallableT>
Reader(gsl::span<uint32_t> buffer, CallableT&& callable)
: m_buffer{buffer}
, m_scopeGuard{std::forward<CallableT>(callable)}
{
}
template<typename T>
T Read()
{
static_assert(sizeof(T) % 4 == 0);
T t{*reinterpret_cast<T*>(m_buffer.data() + m_position)};
m_position += sizeof(T) / 4;
return t;
}
template<typename T>
gsl::span<T> ReadArray()
{
static_assert(sizeof(T) % 4 == 0);
// The first 32 bit number is a length
uint32_t length = Read<uint32_t>();
auto span = gsl::make_span<T>(reinterpret_cast<T*>(m_buffer.data() + m_position), length * (sizeof(T) / 4));
m_position += length;
return span;
}
};
static void Initialize(Napi::Env env)
{
Napi::HandleScope scope{env};
if constexpr (VALIDATION_ENABLED)
{
Napi::Function func = DefineClass(
env,
JS_CLASS_NAME,
{
InstanceMethod("writeBuffer", &NativeDataStream::WriteBuffer),
StaticValue("VALIDATION_ENABLED", Napi::Boolean::From(env, VALIDATION_ENABLED)),
StaticValue("VALIDATION_UINT_32", Napi::Number::From(env, static_cast<uint32_t>(ValidationType::Uint32))),
StaticValue("VALIDATION_INT_32", Napi::Number::From(env, static_cast<uint32_t>(ValidationType::Int32))),
StaticValue("VALIDATION_FLOAT_32", Napi::Number::From(env, static_cast<uint32_t>(ValidationType::Float32))),
StaticValue("VALIDATION_UINT_32_ARRAY", Napi::Number::From(env, static_cast<uint32_t>(ValidationType::Uint32Array))),
StaticValue("VALIDATION_INT_32_ARRAY", Napi::Number::From(env, static_cast<uint32_t>(ValidationType::Int32Array))),
StaticValue("VALIDATION_FLOAT_32_ARRAY", Napi::Number::From(env, static_cast<uint32_t>(ValidationType::Float32Array))),
StaticValue("VALIDATION_NATIVE_DATA", Napi::Number::From(env, static_cast<uint32_t>(ValidationType::NativeData))),
StaticValue("VALIDATION_BOOLEAN", Napi::Number::From(env, static_cast<uint32_t>(ValidationType::Boolean))),
});
JsRuntime::NativeObject::GetFromJavaScript(env).Set(JS_ENGINE_CONSTRUCTOR_NAME, func);
}
else
{
Napi::Function func = DefineClass(
env,
JS_CLASS_NAME,
{
InstanceMethod("writeBuffer", &NativeDataStream::WriteBuffer),
});
JsRuntime::NativeObject::GetFromJavaScript(env).Set(JS_ENGINE_CONSTRUCTOR_NAME, func);
}
}
NativeDataStream(const Napi::CallbackInfo& info)
: Napi::ObjectWrap<NativeDataStream>(info)
, m_requestFlushCallback{Napi::Persistent(info[0].As<Napi::Function>())}
{
}
void WriteBuffer(const Napi::CallbackInfo& info)
{
assert(!m_locked); // Cannot write bytes while the stream is locked for reading.
const auto& buffer = info[0].As<Napi::ArrayBuffer>();
const auto& length = info[1].ToNumber().Uint32Value();
auto span = gsl::make_span(reinterpret_cast<uint32_t*>(buffer.Data()), static_cast<ptrdiff_t>(length));
m_buffer.insert(m_buffer.end(), span.begin(), span.end());
}
Reader GetReader()
{
assert(!m_locked);
m_requestFlushCallback.Call({});
m_locked = true;
return {m_buffer, [this]() {
m_buffer.clear();
m_locked = false;
}};
}
private:
std::vector<uint32_t> m_buffer{};
Napi::FunctionReference m_requestFlushCallback{};
bool m_locked{false};
};
}