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drm/asahi: buffer,render: Identify and provide layer meta buf
It looks like one of the "heapmeta" pointers is actually a layer
metadata pointer, that macOS just allocates contiguously with the
tilemap headers and heap meta buffers. Size seems to always be 0x100.
Let's allocate it after the heapmeta, which will make debugging easier.
Signed-off-by: Asahi Lina <[email protected]>
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