Commit 2d25cd2
rust: Use absolute paths to build Rust objects
We want to use caller_location to uniquely identify callsites, to
automatically create lockdep classes without macros. The location
filename in local code uses the relative path passed to the compiler,
but if that code is generic and instantiated from another crate, the
path becomes absolute.
To make this work and keep the paths consistent, always pass an absolute
path to the compiler. Then the Location path is always identical
regardless of how the code is being compiled.
Signed-off-by: Asahi Lina <[email protected]>1 parent 285b20e commit 2d25cd2
2 files changed
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